Programmed by Dominic Wood, with graphics by Julian Wood, Project Future is a colourful action/maze game that was published for the ZX Spectrum and Amstrad CPC by Micromania in 1985.
Category Archives: Antstream
Games currently* available on retro gaming streaming service antstream.com – *= At the time of writing.
Express Raider, Arcade
In Data East‘s 1986 Wild West-themed scrolling action game – Express Raider (aka “Western Express” in Japan) – you’re not trying to be the good guy; you’re actually the bad guy, trying to hold up a series of trains and steal as much gold and money as possible.
Gods, Amiga
Developed by The Bitmap Brothers and published by Renegade Software for the Amiga in 1991, Gods is a stylised platform game in which you play as Hercules, on a quest to make his way through five large stages, themed with Greek mythological motifs.
The Movie Monster Game, Commodore 64
Developed and published by Epyx in 1986, The Movie Monster Game is a love letter to classic monster movies of the mid 20th Century. In it you play as a gigantic creature, laying waste to various cities around the world.
Swords and Serpents, NES/Famicom
Developed by Interplay Productions and published by Acclaim Entertainment in 1990, Swords and Serpents is a first-person, party-based RPG with tile-based movement for up to four players. You can either build a party of four characters yourself, in single-player mode, or up to four different players can control one party member each in multiplayer mode*.
*= An adapter, like the ‘NES Satellite‘, or another four-player expansion peripheral, is required if you’re going to play with that many players (but, let’s face it, very few will, although it’s nice – and fairly unique – to have the option to do that).
Re-Bounder, Commodore 64
Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.
Cannon Fodder, Megadrive/Genesis
The Megadrive/Genesis version of Sensible Software‘s classic Cannon Fodder is not the one I think of when I think “Cannon Fodder“, but it’s actually a really good port. The game was converted by PanelComp, who also made the excellent SNES version, and it too supports mouse play. Which is important, because without using a mouse it’s impossible to attain the right kind of intensity needed to play Cannon Fodder properly. IMHO.
Cannon Fodder, Super Nintendo
The Super Nintendo version of Cannon Fodder was coded by Andy Onions, John Rocke and Steve Caslin, with graphics conversion by Doug Townsley and sound and music adaptation by Allister Brimble. The SNES port was published by Virgin Interactive Entertainment in 1994 and you’ll be pleased to know that it does indeed support the use of the SNES mouse, which makes all the difference.
Mechanized Attack, Arcade
Mechanized Attack is a manic, one or two-player lightgun shooter that was released into arcades by SNK in 1989.
On the face of it you could argue that Mechanized Attack is a clone of Taito‘s 1987 hit, Operation Wolf. You could also argue that it’s not a very good clone.
Switchblade, Atari ST
Created by Simon Phipps (co-founder of Core Design), and published by Gremlin Graphics in 1989, Switchblade is a platform action game that could be described as a ‘spiritual successor’ to the Rick Dangerous games (also created by Simon Phipps). Switchblade features similar gameplay and graphics to Rick Dangerous, although it is more refined, less cartoony, and is far less frustrating to play. Switchblade came out on the Atari ST first and ports for the Amiga, C64, Amstrad CPC and ZX Spectrum followed.