Super Mario Bros. 3, NES

Of the three Super Mario Bros. games released for the Nintendo Entertainment System, this 1988 release must surely rate as the best.

Directed by Takashi Tezuka and produced by Shigeru Miyamoto, Super Mario Bros. 3 really takes the Mario series to a whole new level, with new techniques, gimmicks, and secrets, as well as the usual high standard of finesse and charm.

Super Mario Bros. 3 forgets that Super Mario Bros. 2 ever existed and instead goes back to what made Super Mario Bros. so enjoyable to play. And that is: challenging, left to right-scrolling levels, and precise control over Mario (or Luigi – the two-player mode came back). In this game Mario could (for the first time) slide down slopes; pick up and throw special blocks; freely climb vines, and also fly, float, swim faster, and throw hammers (!) using collectable power-ups.

Individual levels form part of eight themed ‘worlds’, and a map allows you to choose which level to take on next (another new feature at the time), and although the game is still relatively linear it does at least give you the occasional alternative route. Plus: you can now see secret areas opening up on the main map, which is quite exciting (and something that we later saw expanded in the phenomenal Super Nintendo sequel to this, Super Mario World).

Super Mario Bros. 3 also introduces bonus mini-games into the mix and these allow the player to win extra lives or power-ups which can be used later during a level.

Playing it now, there is no doubting that Super Mario Bros. 3 is an amazing game that has stood the test of time well. In some respects it plays a bit like a prototype of the peerless Super Mario World, which indeed it is – a prototype of that game, albeit one that sold almost 20 million physical copies worldwide!

More: Super Mario Bros. 3 on Wikipedia

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