The North American release of Super Mario Bros. 2 was controversial because it was not the same Super Mario Bros. 2 that was released in Japan – it was a re-skinned game; made into a Mario game, because the Nintendo bigwigs thought the original was too difficult for western gamers.
And the result is the game you see here. It looks like Mario from a distance, but when you drill down to it, there are quite a few differences. In this there is no two-player option. Players can instead choose to play each stage as one of four different characters – Mario (of course), Luigi, Toad (the mushroom), and Princess Peach. Each character can run and jump, and climb, and do all the usual Mario-style actions, but they also each have a unique ability. Mario can jump the farthest; Luigi – the highest; Peach can float, and Toad can pick up items quickly.
Also unlike the previous game: the player can explore both left and right – as well as vertically – rather than being forced to always move left to right. Enemies are no longer beaten by jumping on them. Instead: they can be ridden on by jumping on them. And if you do want/need to beat them up you have to throw objects at them instead.
Super Mario Bros. 2 contains twenty different levels in total, spread over seven themed worlds. Each world has different enemies, plus a boss battle at the end.
Although this version of Super Mario Bros. 2 has since gone on to be regarded as a bit of a retro-gaming classic, it is easy to see why it garnered some criticism at the time. It does deviate from many of the Mario conventions we’ve come to recognise, although it does retain the precise controls, cute graphics, and charm of the Mario series as a whole, so is well worth a play.