Super Mario Bros. 2, Famicom Disk System

Super Mario Bros. 2 was initially released on the Famicom Disk System in Japan in 1986, but was not released in North America or Europe in its original form, as you might have expected. It was instead decided that the gameplay was “too difficult” for Western gamers (and also the video games market in North America was undergoing a crash at the time), so Nintendo decided not to release it in English language territories – at least until it was later re-branded as Super Mario Bros.: The Lost levels – and released a different Super Mario Bros.2 in North America instead.

This ‘lost’ version of Super Mario Bros. 2 is just as insanely difficult as the legend describes. It plays very similarly to the first Super Mario Bros. game, but has a variety of new features that seem designed to trick you. Like black mushrooms. You learn not to pick those up quite early in the game… The level designs this time have been designed to make you tear your hair out too. Make one wrong move, and you’re dead. Some sections have easier routes, but these are often hidden and require Mario (or Luigi) to find a hidden block to open them up.

The whole game seems like it was designed with “professional players” in mind. This original, Japanese version of Super Mario Bros. 2 is certainly not for beginners. Which is why it is so much loved by speed-runners and modern game pros now. It’s one of the toughest challenges in gaming.

The game sold over seven million physical copies in Japan in its first year of release.

More: Super Mario Bros.: The Lost Levels on Wikipedia

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