Tag Archives: pioneering

Frontier: Elite II, PC

David Braben‘s long-awaited 1993 follow-up to the classic space trading game Elite unfortunately doesn’t involve Ian Bell.

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Dragontorc, ZX Spectrum

Steve Turner‘s 1985 sequel to Avalon is about as atmospheric and exciting as a fantasy adventure can get on a ZX Spectrum. It really is amazing that this game fits in to only 48K of memory.

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Contra III: The Alien Wars, Super Nintendo

Arguably the best instalment in the infamous Konami Contra franchise, Contra III (aka Super Probotector in Europe) is a balls-to-the-wall run-and-gun, side-scrolling shooter than can be played one or simultaneous two-player.

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Alien 8, Amstrad CPC

The famous Ultimate ZX Spectrum game, converted skilfully to the Amstrad CPC and eclipsing the original in the process. More colour – less slowdown! 🙂

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Pikmin 2, GameCube

Nintendo’s 2004 sequel is a brilliant update of the first Pikmin game, with split screen multiplayer, and challenging single-player story modes.

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Marble Madness, Arcade

Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure“) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the gameplay area, and as a result was a huge influence on many games that followed it.

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Fallout: New Vegas, PC

Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.

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Castlevania: Symphony of the Night, PlayStation

One of the best Castlevania games, Symphony of the Night on the PlayStation is a brilliant mix of platforming and Level-Grinding Role-Playing, with some wonderful graphical moments and evil gameplay touches.

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