Back in 1985 gamers were astounded to see the release of an officially-licensed game, based on the pop band Frankie Goes To Hollywood. “Whatever will they think of next?” went the chattering classes. Well, just like the records that were burning up the charts, the Frankie Goes To Hollywood video game license turned out to be ‘gold dust’ to publisher Ocean Software, and the game itself is remembered as being a pretty good one (which is rare for licensed product).
Frankie Goes To Hollywood was developed by Denton Designs and features you playing as a “nobody” who has to complete various minigames, in order to reach The Pleasuredome and become a “full person”. In order to become a full person you must collect items that fill up four attributes – sex, war, love, and faith – to 99%. These items are found by searching houses (the game’s set in Liverpool), and by unlocking the secrets in the aforementioned minigames. Oh, and there’s a murder case to be solved. So no pressure…
If you don’t know what you’re doing, you won’t get very far, and probably won’t enjoy the game much, but if you actually take the time to learn how to play it properly you’ll no doubt understand why the game was such a success. This Commodore 64 version in particular was highly praised, probably because the SID sound chip (and the Denton programmers) did such a marvellous job of translating Frankie‘s hits into ‘chiptune’ music.
This is another game I bought as a kid – being a big Frankie Goes To Hollywood fan at the time, I couldn’t resist it – although it was the ZX Spectrum version I bought. I remember the box and whole package being something special, with Bob Wakelin‘s iconic artwork shining out like the unmistakable Ocean trademark that it was.