The Infinity Engine by BioWare is synonymous with great RPGs. You think Infinity Engine, you think Planescape: Torment, or Baldur’s Gate. Or Icewind Dale. All great level-grinding adventures and all published by Interplay in the late ’90s and early 2000s.
Planescape: Torment is a highly regarded – if somewhat bizarre – Infinity Engine-driven level-grinder that was first released in 1999.
This new remake – released in 2017 – was developed by Beamdog, using the same enhanced engine as developed for their Baldur’s Gate remakes. Which is great in my opinion because the new engine is brilliant.
This Enhanced Edition of Icewind Dale brings the Infinity Engine up-to-date, with nice zooming and screen movement options, and clearer icons, so playing the game has never been easier or more fun than this.
When Canadian company Beamdog/Overhaul Games decided to remake the Baldur’s Gate games, they began by remaking BioWare‘s Infinity Engine – the engine that underpinned the entire series. Calling their new improved version the “Infinity Enhanced Engine“… (A snappy name, I’m sure you’ll agree…), they then set about importing all of the original assets from Baldur’s Gate; remaking stuff where necessary; and created a whole load of new content in the process themselves, eventually releasing it through Atari as Baldur’s Gate: Enhanced Edition in 2012.