In the mid Noughties Japanese developer Tose undertook the task of converting and updating the early Final Fantasy games to the Nintendo Game Boy Advance for Square Enix (as they were known then).
Tag Archives: caves
Final Fantasy IV, Super Nintendo
Looking a little primitive compared to the 2005 remake for the Game Boy Advance, this original, 1991 Super Nintendo adventure nevertheless is a pioneering game. It was the first Final Fantasy game released for the Super Nintendo (the previous three all being Famicom releases), and the first to use the “Active Time Battle” system.
Secret of Mana, Super Nintendo
Although many people seem to dismiss Secret of Mana (known in its native Japan as Seiken Densetsu 2) – at least when compared to its superior sequel – it does still have quite a bit going for it.
Stonekeep, PC
Stonekeep is a strange first-person Role-Playing Game, developed and published by Interplay Productions in 1995.
Final Fantasy I & II: Dawn of Souls, Game Boy Advance
Dawn of Souls is a GBA remake of the first two NES Final Fantasy games, and they take advantage of the Game Boy Advance‘s enhanced capabilities (enhanced over the NES, anyway).
Continue reading Final Fantasy I & II: Dawn of Souls, Game Boy Advance
Super Castlevania IV, Super Nintendo
Released in 1991, Konami‘s Super Castlevania IV was one of the earliest releases for the Super Nintendo console – and one of the best.
Goof Troop, Super Nintendo
Goof Troop is an attempt at a Disney-based Zelda-style game, by famed Japanese developer Capcom. It’s based on a ’90s television series of the same name and was first released in 1993.
H.E.R.O., ColecoVision
The ColecoVision version of the classic rescue game, H.E.R.O., looks quite similar to the Commodore 64 version, in that: the graphics are a little rough around the edges.
Grandia II, Dreamcast
Grandia II was released in August 2000 in Japan for the Sega Dreamcast. It follows the same template as the first Grandia game, except this time with full 3D graphics (the first Grandia mixed 2D and 3D). And – as Grandia II was made by many of the same people who made the first game – it’s not surprising that it’s similar.
Shining the Holy Ark, Sega Saturn
A direct follow-up to the classic Megadrive game, Shining in the Darkness, and arguably the best level-grinder on the Sega Saturn, the awkwardly-titled Shining the Holy Ark is a superb first-person, party-based RPG with turn-based combat.