The Commodore 64 version of Incentive‘s classic Driller is surprisingly good, considering that the machine isn’t particularly suited to this kind of game.
Tag Archives: atmospheric
Driller, ZX Spectrum
Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.
Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.
Driller, Amstrad CPC
Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.
It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.
Darkwatch, XBox
Developed by High Moon Studios, Darkwatch is a First-Person Shooter/survival horror game that crosses the American “Wild West” with ghosts, zombies and werewolves and that kind of material.
When it was first released, back in 2005, is was quite impressive for the time. In this day and age Darkwatch looks and plays very simply, but is not entirely without its redeeming features.
Mother 3, Game Boy Advance
The third and final game in the Mother series, Mother 3, was released in Japan only in 2006 for the Nintendo Game Boy Advance.
Nintendo published the game, with development by Brownie Brown and HAL Laboratory – directed by Nobuyuki Inhoue and written by series creator Shigesato Itoi.
EarthBound, Super Nintendo
This 1994 cult classic Super Nintendo level-grinder was originally titled “Mother 2” in its native Japan – later changed in English-speaking territories to EarthBound.
This was due to the fact that no one outside of Japan had seen the first Mother (released in 1989 on the NES) and the bigwigs at Nintendo of America worried that it might confuse people.
EarthBound Zero, NES
This classic NES game was initially released in Japan in 1989 under the title of Mother.
Academy, ZX Spectrum
Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.
Nosferatu the Vampyre, ZX Spectrum
By 1986 the ZX Spectrum was awash with isometric action/adventures games. After the success of Ultimate Play The Game‘s Knight Lore, everyone was trying to make and release them.
Looking back now I would have to say that many of the so-called “clones” were actually very good, although few were outstanding.
Piranha‘s Nosferatu the Vampyre was one of the few outstanding ones, it having been created by Spectrum veteran game design team Design Design, and it also being an interesting take on the classic tale of vampirism written by Bram Stoker (actually this game being based on the 1979 film starring Klaus Kinski).
Dark Side, ZX Spectrum
Dark Side is the 1988 sequel to Driller is a very early example of a first-person, full 3D, explorable world, that can be viewed from almost any angle.
The game engine – Freescape – has gone on to become famous as one of the earliest examples of its type, and one that was hugely influential on every 3D exploration game that followed.