Tag Archives: American

Championship Pool, Game Boy

Championship Pool on the Game Boy is a conversion of the classic Bitmasters NES/SNES pool simulation, which some think is arguably the best video game pool sim ever made (myself included). It was first released by Mindscape in 1993.

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It Came From The Desert II, Amiga

It Came From The Desert II is an add-on/expansion pack for the classic ‘giant ant’ Cinemaware game, It Came From The Desert, and was first released in 1990. The story in this is set five years after the events of the first game. You don’t need the first game to play It Came From The Desert II, although you can load a save from part one, to continue from where you left off.

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Super Asteroids & Missile Command, Atari Lynx

Super Asteroids & Missile Command are a pair of conversions of two classic Atari arcade games – Asteroids and Missile Command – squeezed onto one cartridge and released for the Atari Lynx in 1995. These two games were apparently the very last to be released for the Atari Lynx.

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Unreal Tournament, PC

Unreal Tournament is a famous, futuristic first-person shooter, developed by Epic Games and Digital Extremes and first published by GT Interactive in 1999. The game is powered by the first version of the Unreal Engine (which was created for Unreal) and it helped popularise arena-based, multiplayer deathmatching, alongside competitors such as Quake II and Quake III Arena.

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Unreal, PC

Unreal is a pioneering first-person shooter developed by Epic Games and Digital Extremes and first published by GT Interactive in 1998. It is the very first game in the Unreal series and was the first game to use the Unreal Engine, which was a ground-breaking 3D game engine at the time. Of course most gamers know about the Unreal Engine, and how it continues to innovate now, but this game is where Unreal first started.

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Sinbad and the Throne of the Falcon, Atari ST

The 1988 Atari ST conversion of Cinemaware‘s Sinbad and the Throne of the Falcon has considerably better graphics than the Amiga original, even though the ST can’t quite display as many colours on-screen as the Amiga can.

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Sinbad and the Throne of the Falcon, Amiga

I don’t know why, but the Amiga version of Cinemaware‘s classic Sinbad and the Throne of the Falcon looks absolutely terrible. The graphics are appalling and the presentation overall is very rough around the edges. Compare it to the Commodore 64 version and it’s easy to see the disparity.

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Venture, Arcade

Venture is an early fantasy maze shooter developed and distributed into arcades by Exidy in 1981. In some respects it is similar to Stern ElectronicsBerzerk (and its sequel, Frenzy), with simple bitmap graphics, an overhead viewpoint, and extremely challenging gameplay.

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Galaxian, ColecoVision

The Galaxian conversion for the ColecoVision was first released in 1984 by Atarisoft, and it is a decent port of the classic 1979 arcade game from Namco. A secret message in the game credits James D. Eisenstein for writing the graphics and program (he also dedicates the game to his then wife/girlfriend, Jeneane).

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Return to Castle Wolfenstein, PC

Return to Castle Wolfenstein is a re-imagining of id Software‘s classic Wolfenstein 3D, developed by Gray Matter Studios and first published by Activision in 2001. It uses the id Tech 3 engine (as created for Quake III) and has a single-player campaign, as well as a multiplayer component where players are split into Allies and Axis.

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