The Sega CD conversion of Westwood Studios‘ classic Eye of the Beholder was developed by Sega of Japan and published by FCI/Pony Canyon in 1994, and it is a surprisingly excellent port of this great game, with unique enhancements that even improve the game over the Amiga and PC originals.
Tag Archives: American
Eye of the Beholder, Super Nintendo
The Super Nintendo port of the classic RPG, Eye of the Beholder, was developed by Westwood Studios and published by Capcom in 1994. And it’s a bit of a messy conversion, the truth be told.
Eye of the Beholder, Amiga
Eye of the Beholder for the Amiga was developed by Westwood Studios and first published by SSI in 1991. I believe it came out at the same time as the MS-DOS version, so is one of the original versions. And it truly is a brilliant game.
Championship Pool, Megadrive/Genesis
Created by Bitmasters and first published by Mindscape in 1993, Championship Pool is arguably one of the best pool games of all-time. It’s possible to make subtle or hard-hitting strokes, and the aiming system allows for quick, accurate enhancements that encourage ever more confident play.
Gremlins: The Adventure, ZX Spectrum
Gremlins: The Adventure is a text-based adventure, with graphics, based on the successful comedy horror film from 1984. It was first released in 1985 by Adventure International and was programmed by Brian Howarth with artwork by Teoman Irmak.
Jazz Jackrabbit 2: The Christmas Chronicles, PC
Jazz Jackrabbit 2: The Christmas Chronicles is an enhanced version of Holiday Hare ’98 and was developed by Epic [Mega]Games and published by Project Two Interactive in 2000. It apparently only saw a limited release initially, due to the publisher going out of business, but it has since been re-released on GOG.com as part of the Jazz Jackrabbit 2 Collection.
Continue reading Jazz Jackrabbit 2: The Christmas Chronicles, PC
Ultima Special
Richard Garriott‘s famous Role-Playing Game series began officially in 1981 with “Ultima” for the Apple II. It was a pioneering mixture of single-player adventuring, combat and levelling, with humble beginnings, starting out on early 8-bit systems and working its way up to modern PCs in the 1990s. The Ultima series was always evolving; always innovating, and constantly proving to be a considerable influence on story-based, single-player RPGs, and the fantasy adventure game market in general.
Ultima IX: Ascension, PC
Ultima IX: Ascension is the ninth and final instalment of the core Ultima series and was developed by Origin Systems and published for Windows-based PCs by Electronic Arts in 1999. It was the first Ultima game to use polygonal rendering in a full 3D environment.
Ultima VIII: Pagan, PC
Ultima VIII: Pagan is the eighth entry in the Ultima series and was developed and published by Origin Systems for PC MS-DOS in 1994. Like its predecessor (The Black Gate), Pagan goes for a darker, more mature tone than most of the previous Ultima games, and it is also more puzzle and action-oriented.
Ultima VII: The Black Gate, Super Nintendo
The only version of Ultima VII: The Black Gate that is available for any system other than the PC is the Super Nintendo port, first released by FCI/Pony Canyon in 1994. It is a much simplified version of the game, but is still fun to play if you like old school RPGs.