Tag Archives: technology

Digital Devil Story: Megami Tensei, Famicom

This is the very first Megami Tensei game, released for the Nintendo Famicom in 1987, and it looks very basic compared to later Megami Tensei games, but was the foundation on which a successful series was built.

Based on a trilogy of fantasy novels by Japanese author Aya Nishitani, Megami Tensei was originally created as TWO distinct role-playing games. One version (this game) was developed by Atlus and published by Namco in 1987 for the Famicom. A separate version for home computers was co-developed by Atlus and Telenet Japan and published by Telenet Japan the same year.

The original game was never officially released in the West due to its use of religious themes, and Nintendo‘s sensitivity to them, but an English fan translation does exist that can be applied as a ROM hack.

Continue reading Digital Devil Story: Megami Tensei, Famicom

The Eternal Castle, PC

The Eternal Castle is a stunning platform/action indie game from Leonard Menchiari, Daniele Vicinanzo, and Giulio Perrone, and published by Playsaurus in 2019.

It is a tribute to games such as Another World, Flashback, Limbo, and INSIDE, and features a lone character, running from left to right, moving from puzzle to puzzle, trying to survive in a weird, dark world full of technology, destruction, mystery and death.

Continue reading The Eternal Castle, PC

Shin Megami Tensei: Devil Survivor, Nintendo DS

This 2009 ‘spin-off’ in the Megami Tensei series is a turn-based tactical combat game, with the usual demons, magic, exploration and battles – presented in a mix of comic-like panels (for the conversation sections) and isometric landscapes (for the combat sections).

Continue reading Shin Megami Tensei: Devil Survivor, Nintendo DS

SunDog: Frozen Legacy, Atari ST

Sundog is a sci-fi strategy/RPG/adventure game designed by Software Heaven (aka FTL – the makers of Dungeon Master), and is generally held in high regard. It originally came out on the Apple II in 1984, then later converted to the Atari ST in 1985.

I have to admit, though, that Sundog is a touch too archaic for my tastes. At least in terms of wanting to put hours into a game. The Atari ST version certainly looks better than the Apple II version, though.

Continue reading SunDog: Frozen Legacy, Atari ST

Crisis Core: Final Fantasy VII, PSP

Published by Square Enix in 2007, Crisis Core: Final Fantasy VII is a Sony PSP exclusive that pays tribute to the classic Final Fantasy VII, but with a different style of combat. It was released for the 10th anniversary of FF7.

Continue reading Crisis Core: Final Fantasy VII, PSP

Star Wars: Knights of the Old Republic II – The Sith Lords, PC

Developed by Obsidian and published by LucasArts in 2004, Knights of the Old Republic II: The Sith Lords is a fitting sequel to one of the best Star Wars games of all time.

Continue reading Star Wars: Knights of the Old Republic II – The Sith Lords, PC

Star Wars: Knights of the Old Republic, PC

LucasArts/Bioware‘s 2003 release, Knights of the Old Republic, is thought by some to be the best Star Wars game ever made.

It’s a hardcore RPG in the style of Neverwinter Nights (also by Bioware) and other realtime/turn-based hybrids of the early 2000s.

Continue reading Star Wars: Knights of the Old Republic, PC

The Terminator, Megadrive/Genesis

This 1992 release from Virgin Games is one of a number of video game adaptations of James Cameron‘s famous 1984 sci-fi film, The Terminator.

This particular adaptation was developed by British company Probe Software and is a fairly standard – though fun and playable – run and gun game, flicking through all the major settings of the movie with cut scenes in-between.

Continue reading The Terminator, Megadrive/Genesis

Snatcher, Sega CD

Snatcher is a cyberpunk graphic adventure game created by Hideo Koijima (and his team) and released by Konami for the Sega CD in 1988. It is held in high regard by those who’ve played it.

Continue reading Snatcher, Sega CD

Impossible Mission 2025: The Special Edition, Amiga CD32

A 1994 re-imagining of the Dennis Caswell C64 classic, Impossible Mission, which should have been great, but due to some poor decisions taken by the developers it falls well short of the mark.

It feels like the developers haven’t properly understood what made the original Impossible Mission good in the first place…

Continue reading Impossible Mission 2025: The Special Edition, Amiga CD32