Tag Archives: Monsters

Half-Life, PC

Half-Life is a classic first-person shooter (FPS) that is regarded as one of the best video games ever made. It was Valve‘s first game and was first published in 1998 by Sierra On-line. Half-Life came out at a time when the market was becoming saturated by FPSes, and it completely changed the way video games were made by developers – and were perceived by the general public.

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Rogue, Atari 8-bit

I was hoping that the Atari 8-bit version of Rogue might be better than the other 8-bit versions (or at least a balance between the awful C64 version and the half-decent Amstrad version), but I was hoping for too much – especially as it’s another Mastertronic “special” (ie. a good example of a publisher not giving a sh*t about what they released).

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Rogue, Amstrad CPC

The Amstrad CPC version of Rogue is arguably the best of the 8-bit conversions from Mastertronic, although it’s not without its problems. It was developed by Icon Design and first published in 1988.

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Rogue, ZX Spectrum

Rogue on the ZX Spectrum was developed by Icon Design and published by Mastertronic Added Diminsion in 1988. And it’s a pretty poor conversion of the classic dungeon-crawler.

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Rogue, Commodore 64

The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.

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Rogue, Atari ST

The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.

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Rogue, PC

Rogue is an influential dungeon-crawling Role-Playing Game originally created by Michael Toy and Glenn Wichman (with later contributions by Ken Arnold) for Unix-based mainframes in 1980.

The original version of Rogue used the ASCII character set (text symbols) to create the world, and that is what you can see here in this first commercial version of game, published by Epyx in 1985.

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Deep Fear, Sega Saturn

Deep Fear is a Saturn exclusive survival horror game published by Sega in 1998. It’s basically a shameless Resident Evil clone, and someone obviously thought: “let’s cross Resident Evil with The Abyss” and came up with this underwater adventure.

You play an emergency chief on an underwater fuelling base and must investigate why a submarine has crashed into part of the rig, and why some people are suddenly transforming into disgusting monsters and attacking the crew.

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Magician Lord, Neo Geo

Magician Lord is a bit of a rarity on the Neo Geo – it’s a scrolling action game based on fantasy characters. It’s like a run-and-gun game with magic, basically. Not the kind of game you see very often on the Neo Geo, and it’s a decent game to boot.

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Crusader of Centy, Megadrive/Genesis

Crusader of Centy is a Zelda-like action/adventure game developed by Nextech and published by Atlus in North America and Sega in Japan and Europe. The game was released in Japan first – in 1994 – and everywhere else in 1995. In Europe the game was re-named as “Soliel“.

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