Tag Archives: Ghosts

Gauntlet: The Third Encounter, Atari Lynx

While Gauntlet: The Third Encounter is an admirable effort on the Atari Lynx, it has to be said that it really isn’t Gauntlet. Not the Gauntlet that we know and love anyway…

Which isn’t a surprise when you take into account the fact that this game didn’t start out as Gauntlet – it was called “Time Quests and Treasure Chests” and was developed by Epyx, and was later turned into a Gauntlet game by Atari for “brand recognition purposes”.

Continue reading Gauntlet: The Third Encounter, Atari Lynx

Dusk, PC

Dusk is a 2018 release from New Blood Interactive, developed by American programmer David Szymanski. It is a horror-themed first-person shoot ’em up with simplistic graphics, atmospheric music, lots of weapons, and plenty of blood and gore.

It doesn’t look like much when viewed as still screenshots, but the beauty of the game comes from its refined controls, interesting level design, and engaging, fast-paced gameplay.

Continue reading Dusk, PC

Gunple: Gunman’s Proof, Super Nintendo

Gunple: Gunman’s Proof was developed by Lenar and published by ASCII Corporation in 1997. It was one of the last games to be released for the SNES and was only ever released in Japan. An English fan translation does exist, though, which means that non Japanese speakers can enjoy this wonderful game.

In essence, Gunple could be described as ‘Zelda with guns’ or a ‘Wild West Zelda‘, because – graphically – the game does have a lot of similarities to Nintendo‘s classic A Link To the Past. In fact: some of the background graphics, in my opinion, appear to have been lifted from the aforementioned Zelda game, which in reality is no bad thing.

Continue reading Gunple: Gunman’s Proof, Super Nintendo

Toki, Arcade

Toki is a relatively obscure platform-based arcade game, by Japanese developer TAD Corporation, which was first released in 1989. And it is as bloody hard as nails!

Continue reading Toki, Arcade

Ghostbusters, Sega Master System

The 1987 Sega Master System conversion of David Crane‘s classic Ghostbusters is… Okay. It’s actually got a few enhancements over other versions that make it a bit more of a challenge, although it does have its down sides.

Continue reading Ghostbusters, Sega Master System

Ghostbusters, NES/Famicom

The Nintendo Entertainment System version of David Crane‘s Ghostbusters is known for being a bit of a mess, compared to all the other versions.

It was initially released in Japan in 1986 and later in North America in 1988. Why the two year delay? Probably something to do with the fact that the game is terrible…

Continue reading Ghostbusters, NES/Famicom

Ghostbusters, PC

This 1986 PC Booter version of Ghostbusters won’t run in MS-DOS, but it is easy enough to get working in DOSBox, by simply adding a “BOOT” line to the config file.

To get the game running in colour (ie. not horrible CGA) I had to use the “pcjr” graphics option and set CPU cycles to 240. Otherwise the game would run too fast.

Continue reading Ghostbusters, PC

Ghostbusters, Amstrad CPC

The Amstrad CPC version of Ghostbusters was only ever released in Europe. Alongside the MSX version it was one of only two Ghostbusters conversions that were never released in North America.

Continue reading Ghostbusters, Amstrad CPC

Ghostbusters, MSX

The MSX version of Activision‘s Ghostbusters is the same as all the others… Simple; archaic; and a very early example of a movie-licensed video game.

There’s no digitised speech in this version, although the rendition of Ray Parker Jr.‘s hit single isn’t bad.

Continue reading Ghostbusters, MSX

Ghostbusters, Atari 2600

Playing Ghostbusters on the Atari 2600 – after having played the original – is one of those “What The F**k?!” gaming moments that will probably stay with you forever…

Continue reading Ghostbusters, Atari 2600