Switchblade II is a platform action game that originated on the Amiga; was developed by Gremlin Graphics, and published for the Atari Lynx by Atari Corporation in 1992. It is similar in some respects to Capcom‘s Strider, although the main character – Hiro – isn’t quite as dynamic as Strider Hiryu. The first Switchblade wasn’t released for the Lynx – just the sequel was.
Tag Archives: conversion
Breakout, Atari 2600
Brad Stewart‘s 1978 Atari 2600 conversion of the pioneering 1976 arcade game, Breakout, is a software-based cartridge version that most people who’ve played the game will be familiar with. Mainly because – as far as I know – the original arcade version of Breakout is currently un-emulatable, because it utilizes mechanical components that prevent it from being played as a ROM file in something like MAME.
Megami Tensei Gaiden: Last Bible, Game Gear
Megami Tensei Gaiden: Last Bible is a handheld RPG that was developed by Multimedia Intelligence Transfer and initially published by Atlus for the original black and white Game Boy, in Japan only, in 1992. The Game Gear version was developed by Sega and was first released in 1994 – once again: in Japan only. A fan translation into English was released in 2019, which made the Game Gear version finally playable to Westerners. Which is great because the Game Gear port is the best version of the game available. Let me explain…
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Spectre, Super Nintendo
Originally an award-winning game on Macintosh computers, Spectre is a first-person tank battle game for one or two players, initially developed by Peninsula Gameworks. This Super Nintendo conversion was developed by Synergistic Software and released in North America by Cybersoft, and in France and Germany by Gametek, in 1994. As far as I can tell it wasn’t released anywhere else, so remains relatively obscure, as SNES games go.
Zero Wing, Megadrive/Genesis
The English language Sega Megadrive conversion of Toaplan‘s Zero Wing has gone down in history as one of the (unintentionally) funniest games of all time. The intro sequence (which was created for this version of the game and does not appear in the arcade original) features some of the most hilariously bad translations of all time, including the now iconic sentence “All your base are belong to us“, which became a meme in the early 2000s.
Montezuma’s Revenge, ColecoVision
Originating on Atari 8-bit home computers in 1983, this ColecoVision port of the pioneering platform game, Montezuma’s Revenge, was developed and published by Parker Brothers in 1984.
Sword of Fargoal, Commodore 64
The Commodore 64 conversion of the VIC-20 classic, Sword of Fargoal, was published in 1983 by Epyx. It features the same Roguelike gameplay of the original, with a few small enhancements.
The NewZealand Story, FM Towns
A conversion of the classic Taito arcade game, featuring the cute Kiwi (Tiki), trying to rescue his girlfriend (Phee Phee) and his other Kiwi friends, from the blue leopard seal who has kidnapped them. The FM Towns version was first released in 1989 by Ving and was ported by Taito themselves.
Ultima Underworld: The Stygian Abyss, FM Towns
Origin/Blue Sky Productions‘ classic MS-DOS RPG, Ultima Underworld: The Stygian Abyss, was released for the FM Towns in 1993 by Electronic Arts Victor, Inc.*
*= Electronic Arts Victor was a joint venture between Electronic Arts and the Victor Musical Industries subsidiary of JVC, established in September 1992 in Tokyo. Electronic Arts Victor‘s mission was to translate Electronic Arts‘ library of games to Japanese language and to distribute them in Japan, as well as to create original titles for the Japanese market.
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Chase HQ, FM Towns
The FM Towns conversion of Taito‘s classic arcade game, Chase HQ, looks great and plays well, and is also considerably easier than the arcade original, which may appeal to some. It was published by Ving in 1991 in Japan only.