Looking a little primitive compared to the 2005 remake for the Game Boy Advance, this original, 1991 Super Nintendo adventure nevertheless is a pioneering game. It was the first Final Fantasy game released for the Super Nintendo (the previous three all being Famicom releases), and the first to use the “Active Time Battle” system.
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Etrian Odyssey, Nintendo DS
This pioneering Japanese RPG was first released in 2007 and paved the way for one of the greatest series in the history of level-grinders… The Etrian Odyssey series.
Number three is my favourite, but one and two are excellent too (see also the Nintendo 3DS fourth instalment), and all follow the same credo. Which is: to base a game around exploration, mapping, and turn-based combat. And to make the party system flexible, so that adventurers can take out different parties and experiment with character skills.
Chrono Trigger, Super Nintendo
Initially released for the Super Nintendo in 1995, Chrono Trigger is another top quality level-grinding RPG from those masters at Square – this one about a group of adventurers who travel through time to prevent a global catastrophe.
Final Fantasy VIII, PlayStation
Considered something of a curveball to the hugely successful episode seven, Final Fantasy VIII (eight) is more great level-grinding goodness from Japanese dev Gods, Square. This one released in 1999.
Final Fantasy I & II: Dawn of Souls, Game Boy Advance
Dawn of Souls is a GBA remake of the first two NES Final Fantasy games, and they take advantage of the Game Boy Advance‘s enhanced capabilities (enhanced over the NES, anyway).
Continue reading Final Fantasy I & II: Dawn of Souls, Game Boy Advance
Syd Mead’s Terraforming, PC Engine
Released on CD-ROM only for the PC Engine Duo (in Japan), and the TurboDuo (in North America), Syd Mead’s Terraforming is a side-scrolling, bullet hell shooter with graphics designed by the great futurist/industrial artist, Syd Mead.
Desert Falcon, Atari 7800
Desert Falcon is an obscure isometric shooter with an Egyptian theme, released exclusively for the Atari 7800 in 1987.
You play as a falcon, flying diagonally over the landscape, shooting stuff as you go, in a way similar to that seen in Sega‘s classic coin-op, Zaxxon.
Super Mario Bros. 3, NES
Of the three Super Mario Bros. games released for the Nintendo Entertainment System, this 1988 release must surely rate as the best.
Super Mario Bros. 2, NES
The North American release of Super Mario Bros. 2 was controversial because it was not the same Super Mario Bros. 2 that was released in Japan – it was a re-skinned game; made into a Mario game, because the Nintendo bigwigs thought the original was too difficult for western gamers.
Super Mario Bros. 2, Famicom Disk System
Super Mario Bros. 2 was initially released on the Famicom Disk System in Japan in 1986, but was not released in North America or Europe in its original form, as you might have expected. It was instead decided that the gameplay was “too difficult” for Western gamers (and also the video games market in North America was undergoing a crash at the time), so Nintendo decided not to release it in English language territories – at least until it was later re-branded as Super Mario Bros.: The Lost levels – and released a different Super Mario Bros.2 in North America instead.