Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Fatal Frame II: Crimson Butterfly, XBox

Considered by many to be one of the scariest games ever made, Fatal Frame II: Crimson Butterfly first came out on the PlayStation 2 in 2003, with the XBox version following in 2004.

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Mercenary III: The Dion Crisis, Atari ST

Paul Woakes‘ third game in the Mercenary series (after Damocles) retains all the flying, exploration and puzzling of the first two games, but also allows you to fly off planet, and visit other places in the Gamma System.

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Damocles: Mercenary II, Atari ST

Developer Paul Woakes takes the Mercenary series much further in Damocles (1990) – the second game in the series.

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Ultimate Race Pro, PC

It might seem like an innocuous title (and a bit of a Daytona clone), but Kalisto Entertainment and MicroProse‘s Ultimate Race Pro was a great, early pioneer of multiplayer online racing games.

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Marvel vs. Capcom 2, Dreamcast

Or – to give the game its full title – Marvel vs. Capcom 2: New Age of Heroes.

First released in arcades in 2000 and ported to the Dreamcast that same year, Marvel vs. Capcom 2: New Age of Heroes really shows off the Dreamcast‘s amazing 2D (and 3D) graphics capabilities, with huge, detailed sprites jumping around the screen and incredible visual effects, amongst all the violence.

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BioShock Infinite, PC

BioShock Infinite (2013) is the third game in the BioShock series, and it is one a hell of a game! It is a bright, imaginative, funny, touching, emotional, violent and downright surprising adventure, set in a steampunk-style cloud city called Columbia.

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Doom 3, PC

This third iteration of id Software‘s classic Doom, is a dark and violent continuation of the ‘stuck-on-Mars-and-surrounded-by-monsters’ setting, set up by the first two games.

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Star Wars, Arcade

Atari‘s classic Star Wars arcade game took the gaming world by storm back in 1983.

It gave games-players a chance to pilot an X-Wing for the first time and wowed audiences with its superfast vector graphics and amazing digitised sound.

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Space Harrier, Arcade

Developed by a team led by Yu Suzuki at Sega in 1985, Space Harrier is a super-fast third-person, flying-into-the-screen fantasy blasting game, originally housed inside a hydraulic cabinet in arcades. This would jerk around as you moved the control stick, giving you a feeling of movement as you played the game.

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