Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Kururin Squash!, GameCube

I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.

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The Legend of Zelda: The Wind Waker, GameCube

Nintendo‘s 2002 release of their tenth Legend of Zelda game (if you count Oracle of Seasons and Oracle of Ages as two games, which I do) was a real leap, in terms of graphical presentation.

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Gyron, ZX Spectrum

Gyron was developed by released by Firebird Software in 1985 and was something of a bolt out of the blue at the time. Nothing quite like it had been seen before.

You play as a Hedroid and roam a wireframe 3D maze, avoiding towers and spheres, while searching for the exit goal. In other words: you’re just trying not to get squished on your way out…

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The Lord of the Rings: The Battle For Middle-Earth, PC

An excellent Real Time Strategy (RTS) game based on the Peter Jackson films (not to mention the brilliant and famous books by JRR Tolkien, on which the films are based), and first released by Electronic Arts in 2004.

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Rage, PC

id Software‘s fantastic post-apocalyptic shooter Rage was first released by Bethesda in 2010.

The game generally divides games-players, although in my opinion it is a great First-Person Shooter. And a weapon-fetishist’s wet dream…

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Mercenary, Commodore 64

Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.

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Scarabaeus, Commodore 64

This obscure Commodore 64 classic is one of THE scariest – and most confusing – games of all time. Both in one!

In Scarabaeus you have to explore an ancient Egyptian tomb, chasing ghosts, avoiding zombies and spiders, and eventually making your way to the Pharaoh’s tomb in the centre of the third level.

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Legend of Grimrock, PC

This incredible “indie” dungeon crawler absolutely drips atmosphere and is bloody terrifying in places! It’s a heck of a challenge too…

Legend of Grimrock plays very much in the mould of Dungeon Master, and other first-person, tile-based RPGs, but it does it so much better than almost all of the others.

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Little Big Adventure 2, PC

An excellent sequel to Little Big Adventure, once again developed by Adeline Software International and published by Electronic Arts, this time in 1997.

Little Big Adventure 2 is more detailed, more varied, and more fun than its predecessor, and, technically, it is also something of a leap forward – this second game having fully-rotating 3D exteriors, as well as the usual isometric, pre-rendered backgrounds seen in the first game.

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