Tag Archives: 3D graphics

Three-dimensional graphics, usually constructed of polygons. Not two-dimensional.

Resident Evil 2, PlayStation

Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.

Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.

And the actions of one character in the game have an effect on what the second character experiences in their game later.

This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.

Continue reading Resident Evil 2, PlayStation

Resident Evil HD Remaster, PC

Let’s face it: Resident Evil (one) was never the best game to begin with…

When you make a story-based game, the first thing you start with is a script. And Resident Evil‘s script (mostly notably: its dialogue) has always been laughable.

With such memorable lines as: “Thanks for saving my life! Now, shouldn’t you be elsewhere?” and character mood swings bordering on the insane, you’d be forgiven for writing Resident Evil off with derisory laughter.

But a lot of people think that it’s still a great game.

Continue reading Resident Evil HD Remaster, PC

Luigi’s Mansion, GameCube

Luigi’s Mansion was first released in 2001 on the Nintendo GameCube, and was a launch title if I remember correctly (meaning: it was available when the GameCube was first released).

Continue reading Luigi’s Mansion, GameCube

Top Spin, XBox

PAM Development‘s 2003 release, Top Spin, was the moment when tennis games came of age and went full 3D.

From Match Point on the ZX Spectrum, via Super Tennis on the Super Nintendo, to this… Arguably the pinnacle of all modern tennis games.

Continue reading Top Spin, XBox

Super Mario Sunshine, GameCube

Games-players will always argue among themselves about which is the greatest “retro” Mario game of all time.

For me it is a toss-up between Super Mario Sunshine (2002) and Super Mario World (1990) on the SNES.

Continue reading Super Mario Sunshine, GameCube

The Sentinel, Amiga

Geoff Crammond‘s The Sentinel (aka The Sentry in North America) is a strange chess-like game where you have to sneak up on an overseeing watcher, who is perched high on a platform, overlooking the play area, and absorb him before he does the same to you.

Continue reading The Sentinel, Amiga

Etrian Odyssey III: The Drowned City, Nintendo DS [Part 2]

I want to post some more grabs from Etrian Odyssey III: The Drowned City on the Nintendo DS. Because it really is one of the best RPGs of all time, and because I can’t recommend you play it highly enough.

Continue reading Etrian Odyssey III: The Drowned City, Nintendo DS [Part 2]

Skies of Arcadia Legends, GameCube

This classic level-grinder first came out on the Sega Dreamcast in 2000 and was later remade for the Nintendo GameCube in 2002.

Continue reading Skies of Arcadia Legends, GameCube

Carrier Command, Atari ST

Realtime Games1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.

In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.

Continue reading Carrier Command, Atari ST

Project Zomboid, PC

Project Zomboid is a fantastic, post-apocalyptic, zombie survival horror game that was first released on Steam in 2011 and continues to evolve to this day.

Continue reading Project Zomboid, PC