Rotox was published by U.S. Gold in 1990. It is an obscure-but-interesting overhead robot shooter, with flat, polygonal platforms suspended over an infinite drop. Which you must of course avoid falling into.
Tag Archives: 16-bit
Simon the Sorcerer, Amiga
Simon the Sorcerer is a very fondly-remembered, British point-and-click adventure game published by Adventure Soft for the Amiga in 1993.
It looks and plays similarly to the classic LucasArts adventures of the late 80s and early 90s – Loom, Monkey Island, and Indiana Jones and the Fate of Atlantis – and has the same verb/icon system as pioneered by those games.
Rolling Thunder 3, Megadrive/Genesis
Rolling Thunder 3 is a Sega Megadrive/Genesis exclusive. It was developed by Now Production and published by Namco in 1993. It did not appear in arcades, like its predecessors did.
Archipelagos, Atari ST
Archipelagos came out on the Atari ST, Amiga, and for PC MS-DOS, and was developed by Astral Software in the UK and published by Logotron in 1989.
It is a strange first-person puzzle game where you must cleanse a series of islands of the ‘Blood of the Ancients’ by clicking on some obelisks.
Chip’s Challenge, Atari ST
I have to say: I really love Chip’s Challenge, and have done ever since I first played it on its original platform: the Atari Lynx.
Converted by UK-based Images Software and published by US Gold in 1990, Chip’s Challenge is an old school maze/puzzle game, set inside a computer, and it features well-defined, cute graphics, and challenging puzzles. It has all the ingredients of a classic game.
Chip’s Challenge, Atari Lynx
The Atari Lynx version was the original version of Chip’s Challenge. It was developed by Chuck Sommerville at Epyx and first released in 1989.
General Chaos, Megadrive/Genesis
General Chaos is a memorable multiplayer strategy/action game, developed by Game Refuge Inc. and published for the Sega Megadrive by Electronic Arts in 1993.
The game is basically a real-time, single-screen tactical action game, with two teams of soldiers fighting it out for overall domination. You can either take on the computer AI, or another person, and must capture your opponent’s base to win the game.
Raffles, Atari ST
Known as Inside Outing on 8-bit home computers, and Raffles on 16-bit computers, this excellent isometric platform game translates very well to the Atari ST.
Spindizzy Worlds, Super Nintendo
Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.
Uridium 2, Amiga
Uridium 2 is the sequel to Andrew Braybrook‘s classic Commodore 64 shooter, published on the Amiga in 1993 by Renegade Software, and it really is quite excellent.