Mercenary, ZX Spectrum

Paul Woakes‘ classic open-world cockpit exploration game, Mercenary, was ported to the 48K ZX Spectrum by David Aubrey-Jones and published by Novagen Software in 1987.

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Frenzy, Arcade

Frenzy is an arcade maze/shooter from 1982 that was developed and published by Stern Electronics. It is the sequel to the 1980 arcade game, Berzerk, and features similar presentation and gameplay.

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Fire Emblem: The Sacred Stones, Game Boy Advance

Fire Emblem: The Sacred Stones is a tactical Role-Playing Game, developed by Intelligent Systems and first published by Nintendo for the Game Boy Advance in 2004. It is the eighth entry in the Fire Emblem series and the second to be released outside of Japan.

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Galaxian, ColecoVision

The Galaxian conversion for the ColecoVision was first released in 1984 by Atarisoft, and it is a decent port of the classic 1979 arcade game from Namco. A secret message in the game credits James D. Eisenstein for writing the graphics and program (he also dedicates the game to his then wife/girlfriend, Jeneane).

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Fist II: The Legend Continues, Commodore 64

Fist II: The Legend Continues is the sequel to the classic The Way of the Exploding Fist, and it plays quite differently to its predecessor. It was once again developed by Beam Software (mostly by the same people who made Fist One) and first published by Melbourne House in 1986.

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The Way of the Exploding Fist, Commodore 64

The Way of the Exploding Fist is a classic one-on-one martial arts fighting game, developed by Australian company Beam Software and published by Melbourne House in 1985.

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Revs, BBC Micro

Geoff Crammond‘s racing simulator, Revs, is an absolute classic on the BBC Micro. It was the first ever racing game made for home computers that focused on realism, and it still plays amazingly well to this day. Revs was first published by Acornsoft in 1985.

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Return to Castle Wolfenstein, PC

Return to Castle Wolfenstein is a re-imagining of id Software‘s classic Wolfenstein 3D, developed by Gray Matter Studios and first published by Activision in 2001. It uses the id Tech 3 engine (as created for Quake III) and has a single-player campaign, as well as a multiplayer component where players are split into Allies and Axis.

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Wolfenstein 3D, PC

Wolfenstein 3D is an infamous first-person shooter, developed by id Software and published by Apogee Software in 1992. It is essentially a first-person remake of MUSE Software‘s overhead stealth game, Castle Wolfenstein, but with no stealth and lots of shooting.

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Sunset Riders, Super Nintendo

The 1993 Super Nintendo conversion of Konami‘s 1991 arcade hit, Sunset Riders, is considered to be something of a classic on the system, and it is a lot of fun to play, either single-player, or with two players playing simultaneous co-op.

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