Tag Archives: tactical

The Sentinel, Atari ST

I keep banging on about Geoff Crammond‘s The Sentinel (also known as The Sentry in North America) and will probably continue to do so until I’ve written about every version available. 🙂

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SimCity, Super Nintendo

The 1991 Super Nintendo version of Will Wright‘s classic SimCity was developed by Nintendo themselves, so is somewhat different to previous versions. It’s actually one of the best versions of SimCity around.

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Archipelagos, Atari ST

Archipelagos came out on the Atari ST, Amiga, and for PC MS-DOS, and was developed by Astral Software in the UK and published by Logotron in 1989.

It is a strange first-person puzzle game where you must cleanse a series of islands of the ‘Blood of the Ancients’ by clicking on some obelisks.

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The Sentinel, Commodore 64

The Commodore 64 version of Geoff Crammond‘s The Sentinel (aka The Sentry) is just as good as the original BBC Micro version of the game, if not better – ie. it’s absolutely bloody brilliant.

Like a game of chess – but far scarier – The Sentinel is a game of strategy and cunning that is played-out on a mountainous chequerboard landscape that is overseen by the titular Sentinel.

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Spy vs. Spy, Commodore 64

Back in 1984 Spy vs. Spy was a revelation. It was – and still is – a shining example of two-player versus gaming. Two spies, each searching for the secret plans, and each laying traps in order to stop the other – it tended to bring out the devious side (and the trash talk) of anyone who played it. Myself included. Many hours were spent playing this game against my brother back in the mid Eighties, and Spy vs. Spy quickly became a cult favourite for myself, and for many other Commodore 64 owners.

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General Chaos, Megadrive/Genesis

General Chaos is a memorable multiplayer strategy/action game, developed by Game Refuge Inc. and published for the Sega Megadrive by Electronic Arts in 1993.

The game is basically a real-time, single-screen tactical action game, with two teams of soldiers fighting it out for overall domination. You can either take on the computer AI, or another person, and must capture your opponent’s base to win the game.

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Crystals of Arborea, Amiga

Trees, trees, and more trees! That’s what you get when you explore the ancient island kingdom of Arborea. And with a name like that it is no surprise.

Crystals of Arborea is a real-time, first-person, tile-based, party-driven RPG with combat, exploration, and day/night scenes where the colours cycle to give you a nice atmospheric setting.

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Crystals of Arborea, PC

Crystals of Arborea is the predecessor to the Ishar series of games. It’s a first-person, tile-based RPG, with a character-based party system and turn-based combat.

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Advanced Dungeons & Dragons: Treasure of Tarmin, Intellivision

An early, proto RPG based on the TSR AD&D universe, released for the Intellivision in 1983. It’s actually a sequel to the previous Intellivision AD&D game: Cloudy Mountain.

Treasure of Tarmin is one of my all-time favourite Intellivision games; it’s like an early prototype version of Dungeon Master, with crude graphics and minimal sound. That said: playing Treasure of Tarmin is a great experience if you learn how to play it properly. Reading the manual helps. As does configuring the controls correctly.

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Terra Nova: Strike Force Centauri, PC

Looking Glass Technologies are probably best known for their Ultima Underworld series of games, but this 1996 tactical shooter from them is also a retro-gaming classic.

Terra Nova: Strike Force Centauri is a first-person, futuristic ‘combat suit’ type action game with an interesting mix of styles.

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