The 1991 Super Nintendo version of Will Wright‘s classic SimCity was developed by Nintendo themselves, so is somewhat different to previous versions. It’s actually one of the best versions of SimCity around.
SimCity is about city-building, land/power/transportation management, taxation, and dealing with natural disasters. Basically: keeping your growing (or maybe even declining) population happy.
The viewpoint is overhead, and you build your city by clearing land and laying tiles on the scrolling landscape. You build roads, rail tracks, residential areas, industrial areas, and commercial areas – not to mention your own house – and must attract people to come live with you. When you reach a certain size you can then build more advanced structures, such as airports and sports stadia. Of course, you need power stations and police departments, and maybe even a port if you’ve got some coastline.
Nintendo‘s involvement added a lot of nice touches to SimCity on the SNES that aren’t in other versions, not least of which is a Bowser attack on Tokyo! Aping the Godzilla attack of the original game… Or the golden Mario statue awarded for reaching a half million population. Or the special buildings that are awarded for reaching certain milestones, such as casinos, amusement parks, and expo centres. Some of these ideas were incorporated into SimCity 2000 later, so it was prudent of Maxis to approve Nintendo‘s own development of their precious game, in exchange for new ideas.
A regular game of SimCity is an open-ended ‘sandbox’ affair, where you choose a random map and just build on it until you run out of steam. There are also six different disaster scenarios to “beat” – earthquake, pollution, crimewave, nuclear meltdown, coastal flooding, and the aforementioned monster attack.
Not as boring as it looks, SimCity is a classic SNES game and still a lot of fun to play.
More: SimCity on Wikipedia
I grew up with SimCity 2000 and 3000, but went back to this version out of curiosity one day and loved it, really has a nice charm. Special mention to the soundtrack which I think is great.
Q: What were the main considerations when creating the sound for the Super Famicom port for this game?
Soyo Oka: I wanted to avoid giving the players any stress as they dilligently built up a city.
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