Crystals of Arborea is the predecessor to the Ishar series of games. It’s a first-person, tile-based RPG, with a character-based party system and turn-based combat.
Tag Archives: tactical
Advanced Dungeons & Dragons: Treasure of Tarmin, Intellivision
An early, proto RPG based on the TSR AD&D universe, released for the Intellivision in 1983. It’s actually a sequel to the previous Intellivision AD&D game: Cloudy Mountain.
Treasure of Tarmin is one of my all-time favourite Intellivision games; it’s like an early prototype version of Dungeon Master, with crude graphics and minimal sound. That said: playing Treasure of Tarmin is a great experience if you learn how to play it properly. Reading the manual helps. As does configuring the controls correctly.
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Terra Nova: Strike Force Centauri, PC
Looking Glass Technologies are probably best known for their Ultima Underworld series of games, but this 1996 tactical shooter from them is also a retro-gaming classic.
Terra Nova: Strike Force Centauri is a first-person, futuristic ‘combat suit’ type action game with an interesting mix of styles.
The Sentinel, BBC Micro
Another timeless classic video game that originated on the BBC Micro in 1986.
Geoff Crammond‘s The Sentinel is a strategic game of ‘hide and seek’ – played-out on a chequerboard-like surface over which a being called The Sentinel watches.
Wings, Amiga
One of Cinemaware‘s last games, Wings was released in 1990 to critical acclaim.
It’s a First World War-based scenario, with you piloting a biplane over German lines, dogfighting enemy fighters and bombing positions on the ground.
Lords of the Rising Sun, Amiga
This 1989 release from Cinemaware is probably one of the least played Amiga games ever made.
It is based around historic (12th Century) Japanese warfare, with you playing one of two famous generals (Yoritomo or Yoshitsune) fighting to unify (pacify; subjugate) Japan under one rule.
Koronis Rift, Atari 8-bit
A number of classic Lucasfilm Games‘ titles originated on Atari 8-bit home computers and Koronis Rift is one of them, first released in 1985.
You play a scavenger hunting for lootable scrap on the surface of hostile alien planets.
Star Trek, ZX Spectrum
Star Trek, released by Mikro-Gen in 1983, is designer and programmer Derek Brewster‘s first commercial game.
Codename MAT II, ZX Spectrum
Codename MAT II is the sequel to Derek Bewster‘s acclaimed space combat game. It was published by Domark in the UK in 1985.
Codename MAT, ZX Spectrum
Derek Brewster‘s Codename MAT (Mission: Alien Termination) is what I would call a ‘Star Trek’ game, with a liberal ‘borrowing’ of elements from Star Raiders. It was published in 1984 by Micromega.