Known in Japan as “Akumajō Special: Boku Dracula-kun“, this cute and humorous Castlevania spin-off was initially released by Konami, in Japan only, in 1990, for the Nintendo Famicom. Numerous fan translations exist for the game, but it was also officially released in English for the first time – as “Kid Dracula” – in 2019, in the Castlevania Anniversary Collection. That’s the version I’m showing here.
Tag Archives: Single-Player
Arcanum: Of Steamworks and Magick Obscura, PC
Developed by Troika Games and published by Sierra On-Line in 2001, Arcanum: Of Steamworks and Magick Obscura is a rich and complex RPG with isometric 2D graphics, set in a fantasy world undergoing an industrial revolution. The game mixes magic and technology in a Victorian-styled “Steampunk” setting; is completely open-ended, and features lots of different races (humans, orcs, gnomes, elves, dwarves), with complicated – even racist – societal themes developing as you discover the world and interact with its many characters.
Continue reading Arcanum: Of Steamworks and Magick Obscura, PC
Chase HQ, ZX Spectrum
There’s no doubting that Ocean Software‘s 1989 Spectrum conversion of Taito‘s classic Chase HQ is impressive. Programmed by John O’Brien, with graphics by Bill Harbison, and sound by Jonathan Dunn, this 8-bit chase game really pushes the Spectrum to its limits, and puts pretty much every other third-person driving game on the Speccy to shame, with its amazing road movement and exciting gameplay.
The Adventure of Little Ralph, PlayStation
The Adventure of Little Ralph (aka “Chippoke Ralph no Daibōken“) is an obscure 2D action game, made exclusively for the PlayStation, developed by New Corporation and released in Japan only in 1999. The game has a serious reputation among PS1 fans ‘in the know’ as being one of the best import games available for the system. And I wouldn’t disagree with that.
Double Take, Commodore 64
Created by Denton Designs and published by Ocean Software in 1987, Double Take is a weird fantasy shooter/puzzle game, and is one of those games where – even if you read the manual – you’re still unlikely to know about what the f**k is going on! I spent a few hours recently trying to work this game out, and came away just as confused as when I started…
Starglider, Amiga
Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.
Starglider, Atari ST
The Atari ST version of Argonaut Software‘s pioneering 3D shooter, Starglider, first came out in 1986 – a year before the Amiga version (for some reason – I don’t know why).
The Sword of Hope II, Game Boy
The sequel to the first Sword of Hope, The Sword of Hope II was developed and published by KEMCO in Japan in 1992, but wasn’t localized and released into North America until 1996. Europe (and the rest of the world) didn’t receive a release of the game at all.
The Sword of Hope, Game Boy
This first-person adventure/RPG was developed by KEMCO (a subsidiary of Kotobuki Engineering & Manufacturing Co.), and published by Seika Corporation in Japan, North America and Europe in 1989. In it, you play as Prince Theo, who is on a quest to challenge his insane, power-mad father for rule of the kingdom.
Seal of the Pharaoh, 3DO
Seal of the Pharaoh is a first-person dungeon-crawler with a tomb-raiding ancient Egyptian theme. It was developed by System Sacom and published in 1994, exclusively for the 3DO, by ASK Kodansha in Japan and Panasonic in North America.