Tag Archives: sequel

Rainbow Islands, ZX Spectrum

The ZX Spectrum has an excellent port of Taito‘s classic arcade game, Rainbow Islands, thanks to the developers at Graftgold. It was first published by Ocean Software in 1990.

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Magnetron, ZX Spectrum

Magnetron is the sequel to Quazatron and is another interpretation of the classic C64 game, Paradroid, but with an isometric viewpoint. It was first published in 1988 by Firebird Software.

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Impossamole, ZX Spectrum

Impossamole on the ZX Spectrum is a multi-load expanded re-imagining of Gremlin Graphics‘ classic first Monty Mole game: Wanted: Monty Mole. It was developed by Core Design and first published by Gremlin in 1990, which was very late in the Spectrum‘s lifespan.

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Pocky & Rocky with Becky, Game Boy Advance

Pocky & Rocky with Becky for the Game Boy Advance is the fourth game in the Pocky & Rocky series (following on from Kiki Kaikai, Pocky & Rocky, and Pocky & Rocky 2). The game was developed and published by Altron in Japan in 2001 and was subsequently localized and published by Natsume in North America in 2002.

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Pocky & Rocky 2, Super Nintendo

The sequel to Pocky & Rocky (known as Kiki Kaikai in Japan) was developed by Natsume and published by Ocean Software in Europe (by Natsume themselves in Japan and North America). Pocky & Rocky 2 was first released in 1994 and is a similar scrolling shooter to its predecessor, but with multiple companions, instead of just one.

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Rambo III, Arcade

Based loosely on the 1989 film of the same name, Taito‘s Rambo III arcade game is a one or two-player third-person shooter, with relentless action through countless enemy-strewn landscapes.

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Super Chase: Criminal Termination, Arcade

Super Chase: Criminal Termination was first released into arcades by Taito in 1993, followed soon after by a Super Nintendo version called “Super Chase HQ“. It is an enhanced sequel to the classic Chase HQ, and Special Criminal Investigation, and features viewpoints that change, depending on where you are in the game, and what vehicle you’re driving. In fact, this moving camera feature has been so well implemented by the developers that it really enhances the dynamism of the exciting car-chase gameplay.

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Operation Wolf 3, Arcade

Developed by East Technology for Taito, and first distributed into arcades in 1994, Operation Wolf 3 is – as the title suggests – the third game in the famous Operation Wolf series. It’s a lightgun shooter for one or two players, and it goes the route of using digitised graphics, which I personally think was a mistake, because the hand-drawn 2D graphics of Operation Wolf, and the sequel, Operation Thunderbolt, are much better than the dodgy visuals in this.

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Switchblade II, Atari Lynx

Switchblade II is a platform action game that originated on the Amiga; was developed by Gremlin Graphics, and published for the Atari Lynx by Atari Corporation in 1992. It is similar in some respects to Capcom‘s Strider, although the main character – Hiro – isn’t quite as dynamic as Strider Hiryu. The first Switchblade wasn’t released for the Lynx – just the sequel was.

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Switchblade II, Amiga

The sequel to Switchblade, Switchblade II originally came out on the Amiga and was developed and published by Gremlin Graphics in 1991. The designer/programmer of the original Switchblade, Simon Phipps of Core Design, had no involvement in the creation of this follow-up.

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