By the time Pentagram came out in 1986, famous development and publishing house – Ultimate Play The Game – had been sold off to US Gold. How much of Pentagram was therefore down to Ultimate‘s designers, and how much was down to US Gold‘s programmers, is still a matter for debate. Most likely, Pentagram was a construct of US Gold, with Ultimate providing only the initial ideas, graphics and game engine (the famous Filmation Engine).
Tag Archives: Monsters
Fallout 3, PC
After a gap of some ten years – between the release of Fallout 2 and “the void” of there being no other Fallout games – came Fallout 3 from Bethesda. Like a bolt from the blue: Fallout was back, and this time it was in 3D.
Fallout 2, PC
Released in 1998, Fallout 2 is a sequel developed by Black Isle Studios, for Interplay, and using mostly the same post-apocalypse setting, graphical style, and game mechanics, of the first game.
Fallout, PC
Interplay‘s 1997 release, Fallout, began its existence as a post-apocalyptic Role-Playing Game based on the Steve Jackson “GURPs” ruleset, and also as the ‘spiritual successor’ to the classic 8-bit RPG, Wasteland.
Alien Rampage, PC
Alien Rampage is an old-school run-and-gun shooter from 1996 with all the ingredients required to make an entertaining game. Smooth scrolling; cool explosions; lots of different weapons; plenty of different monsters; gory gibs; an agile central character.
Halls of the Things, ZX Spectrum
Halls of the Things is a 1983 release from Design Design and Crystal Computing. On the surface it looks like an RPG, but it’s more of an action game than anything.
Ecstatica II, PC
This sequel to Andrew Spencer Studios‘ brilliant Ecstatica is a worthy survival horror game in its own right. In it you play a knight trapped inside a gigantic castle full of monsters and must fight your way out to freedom.
Crystals of Arborea, Amiga
Trees, trees, and more trees! That’s what you get when you explore the ancient island kingdom of Arborea. And with a name like that it is no surprise.
Crystals of Arborea is a real-time, first-person, tile-based, party-driven RPG with combat, exploration, and day/night scenes where the colours cycle to give you a nice atmospheric setting.
Crystals of Arborea, PC
Crystals of Arborea is the predecessor to the Ishar series of games. It’s a first-person, tile-based RPG, with a character-based party system and turn-based combat.
Ishar 3: The Seven Gates of Infinity, Atari ST
The third and final instalment in the Ishar series, Ishar 3: The Seven Gates of Infinity was released by Silmarils in 1994.
It plays similarly to the previous two games (ie. first-person, real-time RPG), but with further refinement and a somewhat different setting – at least initially.
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