Magic Carpet from Bullfrog was first released in 1994 through Electronic Arts. It is a DOS-based, first-person action game with you – the player character – flying a ‘magic carpet’ around a series of islands, fighting evil wizards and monsters and collecting ‘mana’ to increase your magical powers.
The game plays a bit like a flight simulator, although obviously flight sims don’t have magic spells, castles and monsters that shoot fireballs at you. Using a mouse and keyboard the carpet flies around very smoothly. Initially it moves quite slowly, but acquiring a ‘boost’ spell helps speed up when necessary. Which is often because the many monsters found wandering the landscape are actually quite tough cookies.
There are numerous spells to collect – usually in the shape of a red jar, and these only appear once you’ve flown near them to disable their “invisibility lock”, forcing you to explore the whole map – or at least certain places – to find them.
The one spell you begin with is the ‘Build Castle’ spell. Fire this into the ground (or sea) somewhere and a castle is created, which then sends out a balloon to collect any mana you’ve claimed. Neutral mana is coloured gold; your mana is coloured white; enemy mana is coloured whatever colour they’ve chosen. Mana can be found for free scattered around the landscape, or can be generated by killing monsters. The basic aim is to collect a set amount of mana on each level in order to progress to the next.
The landscape itself is deformable (to a degree), meaning: you can blast it with fireballs and change the elevation. You have to be careful where you shoot, though. Accidentally blasting friendly villages will usually result in a hail of arrows to contend with – as well as everything else – so is not advisable. What is advisable in Magic Carpet is to learn when to run away. And also how to ‘peck’ at tough opponents, and avoid their shots at you. Becoming familiar to the two-button command system is a must too, but learning how to play Magic Carpet properly is worth it, because it’s still a great game.
By level three you’ll also be up against a rival wizard, who flies out on his carpet, turning any mana he finds his colour. You have to build your castle quickly and turn any mana he’s earmarked as his, to your colour, and fend him off (with fireballs) until your balloon collects the mana. This results in some very exciting dogfights over coastlines. You can even get lucky have monsters kill your opponent – it depends on where he goes. When he dies, though, you get a message on screen. If you die, you start back at the castle and can continue the level without losing progress.
Finally: there are two really weird “3D” modes in the game (toggled by pressing F10), one being red/blue mode for use with cheap red/blue 3D glasses (these were supplied with the original game), and also a Stereogram mode, where a complex pattern of coloured dots are used to create a 3D image. I remember being able to actually see the Stereogram image when I first played this game back in 1994, but trying it now I just can’t see it. It must be age… There’s also a ‘high res’ mode (toggled by pressing R), although it really chugs (or at least it did for me) and I found it best to play in VGA mode for a higher frame rate.
Magic Carpet is a classic MS-DOS game from Bullfrog and is still very much fun to play today. GOG.com are selling the ‘Plus’ version of Magic Carpet, which includes the Hidden Worlds expansion pack, and it’s well worth picking up, as is the even better sequel, Magic Carpet 2.