Tag Archives: Matt Furniss

Boogerman: A Pick and Flick Adventure, Megadrive/Genesis

Developed and published for the Megadrive/Genesis by Interplay Productions in 1994, Boogerman: A Pick and Flick Adventure is a humorous platform game starring a ‘superhero’ whose abilities are: burping, farting, and flicking ‘boogers’ at enemies to kill them… And, while that may sound puerile and stupid to some, this is actually a game with high production values and decent gameplay backing it up.

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Impossamole, PC Engine

The 1991 PC Engine/TurboGrafx-16 version of Gremlin Graphics‘ classic Monty Mole game is a rare treat: it’s a British-developed PC Engine game, and an alright one at that. And, believe it or not, but the PC Engine version of the game is the one that’s currently available on Steam and GOG.com.

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Ultima VI: The False Prophet, Atari ST

Ultima VI: The False Prophet on the Atari ST was converted by Abersoft and first published by Origin Systems in 1992. It requires a minimum of 2MB of RAM to run and will run slowly on a standard 8MHz machine. In fact: even on a 16MHz CPU it will still run much more slowly than the original PC version, but is just about acceptable in an emulator with a fast ST configured.

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Castle Master II: The Crypt, PC

The sequel to Castle Master continues where the first game left off: you’re still trapped inside Eternity Castle and must escape to finally complete your quest.

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Castle Master II: The Crypt, ZX Spectrum

Castle Master II: The Crypt was the final Freescape game to be released for the Spectrum (or any system it found its way on to), and was only made available as a double pack with the original Castle Master, not long after the first Castle Master‘s release in 1990. It was again developed by Incentive Software/Major Developments and published by Domark.

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Castle Master, ZX Spectrum

I’ve written about a variety of Castle Master versions on this website (Amiga, PC, Amstrad CPC, and even Commodore 16/Plus4), but I haven’t yet covered the original ZX Spectrum version, which was developed by Major Developments (an internal team at Incentive Software) and published by Domark in 1990.

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Rogue Trooper, Atari ST

The Atari ST version of Krisalis Software‘s 1990 adaptation of 2000AD comic anti-hero, Rogue Trooper, is the same as the Amiga version, except with a more standardised display area and without the smooth scrolling.

The scrolling is pretty jerky to be honest although it doesn’t ruin the game. Control responsiveness isn’t as good as the Amiga version either, but it’s good enough.

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Rogue Trooper, Amiga

This adaptation of 2000AD‘s famous comic character, Rogue Trooper, was developed and published by Krisalis Software for the Amiga and Atari ST in 1990, and it’s a reasonable attempt at bringing the blue-skinned super soldier’s stories to life in a video game.

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Legends, Amiga

Legends is a cutesy action adventure game developed for the Amiga by Yorkshire-based Krisalis Software and first published in 1996 by Guildhall Leisure Services. It takes many of its cues from Nintendo‘s early Zelda games, but unfortunately doesn’t come close to the greatness of those games.

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Marble Madness, Game Gear

The Game Gear has a surprisingly good conversion of the classic Atari arcade game, Marble Madness, in its library. It was coded by Steve Lamb and published by Tengen in 1992.

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