Tag Archives: flying

Exile, Amiga (OCS version)

Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems.

The Amiga OCS version of Exile was handled by Audiogenic and came out in 1991.

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Exile, BBC Micro

The BBC Micro version was the very first version of Jeremy Smith and Peter Irvin‘s classic Exile, released through Superior Software in 1988.

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Carrier Command, Atari ST

Realtime Games1988 hit, Carrier Command, is a compelling mixture of 3D simulation and real-time strategy.

In it you take control of a futuristic, robotic aircraft carrier and must work your way through an island archipelago, taking control of each island and competing against a rival carrier.

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Mercenary III: The Dion Crisis, Atari ST

Paul Woakes‘ third game in the Mercenary series (after Damocles) retains all the flying, exploration and puzzling of the first two games, but also allows you to fly off planet, and visit other places in the Gamma System.

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Damocles: Mercenary II, Atari ST

Developer Paul Woakes takes the Mercenary series much further in Damocles (1990) – the second game in the series.

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Demon’s Crest, Super Nintendo

What is interesting about Demon’s Crest – a 1994 Super Nintendo release from Capcom – is that it is a spin-off from the Ghosts ‘N Goblins series.

Eagle-eyed gamers will recognise the red-skinned, demonic lead character – called Firebrand – as an enemy from the original Ghosts ‘N Goblins arcade game. In fact: Demon’s Crest is actually the third game featuring Firebrand, after Gargoyle’s Quest (Game Boy), and Gargoyle’s Quest II (NES).

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Joust, Arcade

Williams Electronics1982 arcade classic Joust sees you atop a flying bird, trying to knock other riders off their flying birds.

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Panzer Dragoon Saga, Sega Saturn

Considered by many to be the best game on the Sega Saturn, Panzer Dragoon Saga is a level-grinding RPG set in a world where people fly dragons (so God knows why it is called “Dragoon” – other than bad translation!).

It was first released in 1998 and was in development for two years.

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