Tag Archives: conversion

Chase HQ, ZX Spectrum

There’s no doubting that Ocean Software‘s 1989 Spectrum conversion of Taito‘s classic Chase HQ is impressive. Programmed by John O’Brien, with graphics by Bill Harbison, and sound by Jonathan Dunn, this 8-bit chase game really pushes the Spectrum to its limits, and puts pretty much every other third-person driving game on the Speccy to shame, with its amazing road movement and exciting gameplay.

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Starglider, Amiga

Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.

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Stunt Car Racer, Atari 8-bit

Geoff Crammond‘s classic Stunt Car Racer was converted to Atari 8-bit systems by homebrew coders Fandal and Irgendwer in 2018. And it is an excellent port that plays identically to the C64 version it is based upon.

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Conan, Commodore 64

Datasoft‘s 1984 release, Conan, is a curious game. It doesn’t seem to be directly related to either of the two Conan films released in the early ’80s (although it does use artwork from the sequel, Conan the Destroyer), so my guess is that it was a quick cash-in on the popularity of Arnold Schwarzenegger by the developers.

The game was originally written for the Apple II by Eric Robinson and Eric Parker, and the Commodore 64 version was created by Ron J. Fortier and John Butrovich.

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RoboCop, Amiga

Ocean Software‘s Amiga port of RoboCop was fairly impressive when it first came out in 1989, but – playing it now – it hasn’t stood the test of time particularly well. It’s a scrolling run-and-gun shooter that is loosely-based on the Data East arcade game of the same name (although the arcade game and the home computer versions were developed in parallel).

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Super Street Fighter II Turbo, 3DO

The 3DO has a surprisingly good port of Capcom‘s classic beat ’em up, Super Street Fighter II. It was released as Super Street Fighter II Turbo and features a few tweaks that differentiate it from other versions of the game, such as fight speed (three settings) and a difficulty slider (eight settings).

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Nebulus, ZX Spectrum

The ZX Spectrum port of Nebulus was coded by John M. Phillips – the author of the original C64 version – and is therefore a very authentic conversion of this excellent platform/puzzle game. It was first published by Hewson Consultants in 1987.

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Sorcerian: Dragon Slayer V, MSX

The fifth episode in the Dragon Slayer series – Sorcerian – was originally released in 1987 for the PC-88. The MSX2 version was ported by Tierheit and published – in Japan only – by Brother Industries (on their Takeru label) in 1991. A fan translation into English is available, but I did notice that there are still a few untranslated passages in the game.

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Sorcerian: Dragon Slayer V, PC

Sorcerian is the fifth instalment in the Dragon Slayer series. It was originally released in 1987 – in Japan – for the PC-88, and the MS-DOS version was converted, localised into English and published by Sierra On-Line in 1990.

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Legacy of the Wizard, NES/Famicom

Legacy of the Wizard is the North American localisation of Dragon Slayer IV, released for the Nintendo Entertainment System by Brøderbund in 1989. It’s a fantasy-based platform/action game featuring a family of four heroes – and their pet – on a mission to retrieve a mystical sword and slay a dragon, inside a sprawling dungeon.

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