Developed by NuFX and published by Atari Corporation in 1991, the Atari Lynx version of Hard Drivin’ was quite impressive for the time. It showed that the Lynx could handle rudimentary 3D polygonal games – and in colour. Something that its main rival (the Nintendo Game Boy), couldn’t do.
Tag Archives: conversion
Time Pilot, ColecoVision
The ColecoVision port of Konami‘s 1982 arcade game, Time Pilot, is a decent attempt to bring this simple, eight-way scrolling shooter to the home. It was first released in 1983.
Action Biker, Atari 8-Bit
Mastertronic‘s Action Biker was a well-known budget hit on the Commodore 64, and it was also released for Atari 8-bit home computers, in 1985. Both the C64 and Atari versions were bundled together as a dual release.
Lemmings, Atari Lynx
The Atari Lynx version of Lemmings was developed by DMA Design and published by Psygnosis in 1993, and it is an enjoyable port of this great puzzle/rescue game.
Street Fighter II, Super Game Boy
When the 1995 Game Boy Street Fighter II cartridge is plugged into a Super Game Boy, a number of enhancements are featured.
Street Fighter II, Game Boy
Developed by a company called “Sun L” (who are uncredited in the game itself), and published by Capcom in Japan, and Nintendo in the West, Street Fighter II on the Game Boy is a cut-down, monochrome version of the famous Street Fighter II arcade game. It was initially released in 1995.
Out Run, Game Gear
The 1991 Game Gear port of Sega‘s classic arcade racer, Out Run, was converted by Sanritsu Denki Co., Ltd. and features “Versus Computer” and “Versus Human” gameplay modes.
Gauntlet, Game Boy Advance
The Game Boy Advance version of Atari‘s classic Gauntlet was released as a double-pack, with Rampart, in 2005. It was developed by EC-Interactive and published by Destination Software, and is pretty close to the arcade original, but doesn’t offer a multiplayer option, in spite of the GBA‘s link-up capabilities.
RoboCop, PC
The 1989 MS-DOS version of RoboCop is part conversion of the Data East arcade game, and partly does it own thing, with level structures that connect rooms above and below, with staircases that instantly flip the screen, rather than scroll it. The majority of levels do scroll horizontally, though, although the scrolling is very jerky.
Gauntlet, Apple IIgs
The Apple IIgs version of the arcade classic, Gauntlet, was first published by Mindscape in 1988. It’s a reasonable port, although it doesn’t have the variations in colour that most Gauntlet ports have. The levels in this version seem to be mostly the same colour – grey – with spot colours used for doors, items and monsters. Which is disappointing.