Tag Archives: 1986

Pyracurse, ZX Spectrum

An involving, multi-character isometric adventure set in an Egyptian tomb, Pyracurse was written by Mark Goodall and Keith Prosser and published by Hewson in 1986.

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Arkanoid, Arcade

Taito‘s Arkanoid was released into arcades in 1986 and did for bat and ball games (often referred to as Breakout clones) what Mario did for platform games. That is: revitalise them with new ideas and features.

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Alien Highway, ZX Spectrum

The direct sequel to Highway Encounter, Alien Highway is an isometric, third-person shoot ’em up with you taking control of a robot trying to push a bomb up a road, in order to destroy an invading alien base.

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The Sentinel, Atari ST

I keep banging on about Geoff Crammond‘s The Sentinel (also known as The Sentry in North America) and will probably continue to do so until I’ve written about every version available. 🙂

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Kung-Fu Master, ZX Spectrum

This terrible Spectrum conversion of the mighty arcade game, Kung-Fu Master, was developed by Ocean and published by US Gold in 1986.

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Revolution, ZX Spectrum

Costa Panayi‘s Revolution was published by U.S. Gold in 1986. It is an isometric puzzle/action game with well-designed, monochrome graphics and a bouncing ball that you control around a series of rooms, levels, and puzzles.

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Three Weeks in Paradise, ZX Spectrum

The fifth and final Wally Week game, Three Weeks in Paradise was published by Mikro-Gen in 1986, for the ZX Spectrum and Amstrad CPC.

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