The sequel to Cauldron, Cauldron II: The Pumpkin Strikes Back was a brilliant ‘curveball’ from Palace Software, back in 1986, and is still a great game to play now.
Continue reading Cauldron II: The Pumpkin Strikes Back, Commodore 64
The sequel to Cauldron, Cauldron II: The Pumpkin Strikes Back was a brilliant ‘curveball’ from Palace Software, back in 1986, and is still a great game to play now.
Continue reading Cauldron II: The Pumpkin Strikes Back, Commodore 64
This first Metroid, for the Nintendo Entertainment System, was initially released in 1986 and remains the toughest episode in the whole series to date.
Released by Palace Software in 1986, The Sacred Armour of Antiriad (known as “Rad Warrior” in North America), is an action platform game featuring a half naked hero, called Tal, who must find a set of armour (called “Antiriad”), wear it, and go off on an adventure looking for trouble.
Continue reading The Sacred Armour of Antiriad, Commodore 64
Geoff Crammond‘s The Sentinel (aka The Sentry in North America) is a strange chess-like game where you have to sneak up on an overseeing watcher, who is perched high on a platform, overlooking the play area, and absorb him before he does the same to you.
Quite possibly the maddest (and best) video game title of all time, Fat Worm Blows A Sparky was a critical hit back in 1986 when it was first released.
Jeff Minter‘s classic Iridis Alpha is a weird horizontal shoot ’em up first released in 1986 through Llamasoft and Hewson Consultants.
Alleykat is a strange-but-enjoyable mix of vertical shooter and race game. Although – in this case – you ARE taking part in races, but not actually racing anyone.
There isn’t a great deal of information around about Uridium Plus. Like: whether this version has any technical enhancements (like Heavy Metal Paradroid does), or not. I have vague recollections that this version was somehow technically better, although I could be wrong. It’d be nice to know…
Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.
The late Jeremy Smith‘s all-time classic gravity game Thrust made its first appearance on the BBC Micro in 1986, through Superior Software. Jeremy soon followed up with conversions to most home computer systems.