I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…
The gyroscope-like central character wobbles around like a drunk skunk, with the controls giving only cursory directional motion. I’m sure it shouldn’t be like that. It’s almost impossible to negotiate the trickier parts of the landscape without precise control – you’re constantly falling off the edge, losing time. I must have a duff copy or a control mis-configuration somewhere… Bah!
Apple II Spindizzy certainly looks like the original Spindizzy (in spite of the lack of colour), and Paul Shirley‘s clever isometric world translates reasonably well to the system.
One interesting thing about the Apple II version of Spindizzy is that it was created and published without rights-holder Shirley‘s knowledge (according to sources), which contributed to an acrimonious split with publisher Activision. If true: that is very naughty of them.
More: Spindizzy on Wikipedia