Written by Paul W. Reynolds and published for the ZX Spectrum by Abbex Electronics in 1984, Krakatoa – also known as “Escape From Krakatoa” – is a scrolling action game with multiple objectives in which you fly a helicopter in order to rescue people from the infamous erupting volcano.
Category Archives: Company
Video game companies.
H.E.R.O., SG-1000
Activision‘s classic underground rescue game, H.E.R.O., was released on Sega‘s SG-1000 console – in Japan only – in 1985, and it is somewhat different to all the other versions of the game out there.
H.E.R.O., Atari 5200
The Atari 5200 version of H.E.R.O. was ported by The Softworks and published by Activision in 1984. It is definitely a step up from the original Atari 2600 version and is more or less identical to the Atari 8-bit version, but with slightly richer colours.
H.E.R.O., Apple II
The Apple II version of John Van Ryzin‘s classic H.E.R.O. of course lacks the colour of other ports, but it still plays well enough. The game was converted by Charlie Heath (of Microsmiths) and published by Activision in 1984.
H.E.R.O., MSX
The MSX version of John Van Ryzin‘s H.E.R.O. was ported by The Softworks and published by Activision in 1984.
H.E.R.O., Atari 8-bit
John Van Ryzin‘s classic cave rescue game, H.E.R.O., was ported to Atari 8-bit computers by The Softworks and first published by Activision in 1984.
Lucienne’s Quest, 3DO
Lucienne’s Quest is a Japanese Role-Playing Game developed by Microcabin for the 3DO. It is, in fact, the only traditional JRPG released for the 3DO and was initially released in Japan in 1995. The game was localised into English and released in North America in 1996 by Panasonic.
Ordyne, Arcade
Released in Japan only, Ordyne is a cute and colourful (and very Japanese) one or simultaneous two-player ‘bullet hell’ shooter that was developed and distributed by Namco in 1988.
Gogo the Ghost, Commodore 64
Written by Marcus Charleville and Richard Dagsköld and published by Firebird in 1984, Gogo the Ghost is a simple maze game in which you must guide a friendly spectre through many screens of enemies and traps in order to rescue his “dream princess”.
Rainbow Islands, NES/Famicom
The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.