Tag Archives: weird

Atomic Runner Chelnov, Arcade

People have their own different ways of naming this game. Some call it Chelnov, others call it Atomic Runner Chelnov. Its full name is actually “Atomic Runner Chelnov – Nuclear Man, the Fighter” but that’s all a bit of a mouthful in my opinion, so I’ll just stick to Chelnov for now.

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Space Harrier, Arcade

Developed by a team led by Yu Suzuki at Sega in 1985, Space Harrier is a super-fast third-person, flying-into-the-screen fantasy blasting game, originally housed inside a hydraulic cabinet in arcades. This would jerk around as you moved the control stick, giving you a feeling of movement as you played the game.

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Phantasy Star IV: The End of the Millennium, Megadrive/Genesis

For my money: THE best game on the Sega Megadrive/Genesis.

Sega‘s very own level-grinding RPG franchise comes to full fruition in this fourth instalment of the Phantasy Star series, first released in 1993.

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Killer7, PlayStation 2

Killer7 – it has to be said – is possibly THE weirdest game of all time.

Part first-person shooter; part on-rails shooter. A full-on nightmare of strange characters, both playable and not.

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Baten Kaitos Origins, GameCube

Baten Kaitos Origins is a prequel to Eternal Wings and the Lost Ocean, but released after the first game, by Namco in 2006.

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Baten Kaitos: Eternal Wings and the Lost Ocean, GameCube

Baten Kaitos: Eternal Wings and the Lost Ocean is a brilliant Final Fantasy-style, level-grinding RPG, initially released by Namco on the Nintendo GameCube in 2003.

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Wriggler, ZX Spectrum

A weird, colourful, original worm-based race game on the ZX Spectrum, released by Romantic Robot in 1985.

Actually, Wriggler is less of a “race” game and more of a “crawl” game. The pace is not very fast at all.

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Kururin Squash!, GameCube

I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.

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