Baten Kaitos Origins is a prequel to Eternal Wings and the Lost Ocean, but released after the first game, by Namco in 2006.
Tag Archives: weird
Baten Kaitos: Eternal Wings and the Lost Ocean, GameCube
Baten Kaitos: Eternal Wings and the Lost Ocean is a brilliant Final Fantasy-style, level-grinding RPG, initially released by Namco on the Nintendo GameCube in 2003.
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Wriggler, ZX Spectrum
A weird, colourful, original worm-based race game on the ZX Spectrum, released by Romantic Robot in 1985.
Actually, Wriggler is less of a “race” game and more of a “crawl” game. The pace is not very fast at all.
Kururin Squash!, GameCube
I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.
Kururin Paradise, Game Boy Advance
Fantastic 2002, Japan-only sequel to Kuru Kuru Kururin, developed by Eighting and published by Nintendo for the Game Boy Advance.
Kuru Kuru Kururin, Game Boy Advance
Kuru Kuru Kururin is a weirdly-named but wonderful (and original) Game Boy Advance game, developed by Eighting and first published by Nintendo in 2001.
The idea is that you have to control a spinning stick, and take it around a series of increasingly twisting and torturous courses, without touching the sides, or hitting other hazards. And do it against a time limit. It’s one of those games with a simple premise, but offers quite a tough and interesting challenge.
Gyron, ZX Spectrum
Gyron was developed by released by Firebird Software in 1985 and was something of a bolt out of the blue at the time. Nothing quite like it had been seen before.
You play as a Hedroid and roam a wireframe 3D maze, avoiding towers and spheres, while searching for the exit goal. In other words: you’re just trying not to get squished on your way out…
I, Robot, Arcade
Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
Pastfinder, Commodore 64
David Lubar‘s relatively obscure 1984 classic, Pastfinder, is a weird vertically-scrolling shooter in which you control a spider-like craft that can crawl, shoot and jump, and you must explore a radioactive landscape picking up artefacts from a mysterious planet.
Iridis Alpha, Commodore 64
Jeff Minter‘s classic Iridis Alpha is a weird horizontal shoot ’em up first released in 1986 through Llamasoft and Hewson Consultants.