Tag Archives: weird

Phantasy Star IV: The End of the Millennium, Megadrive/Genesis

For my money: THE best game on the Sega Megadrive/Genesis.

Sega‘s very own level-grinding RPG franchise comes to full fruition in this fourth instalment of the Phantasy Star series, first released in 1993.

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Killer7, PlayStation 2

Killer7 – it has to be said – is possibly THE weirdest game of all time.

Part first-person shooter; part on-rails shooter. A full-on nightmare of strange characters, both playable and not.

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Baten Kaitos Origins, GameCube

Baten Kaitos Origins is a prequel to Eternal Wings and the Lost Ocean, but released after the first game, by Namco in 2006.

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Baten Kaitos: Eternal Wings and the Lost Ocean, GameCube

Baten Kaitos: Eternal Wings and the Lost Ocean is a brilliant Final Fantasy-style, level-grinding RPG, initially released by Namco on the Nintendo GameCube in 2003.

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Wriggler, ZX Spectrum

A weird, colourful, original worm-based race game on the ZX Spectrum, released by Romantic Robot in 1985.

Actually, Wriggler is less of a “race” game and more of a “crawl” game. The pace is not very fast at all.

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Kururin Squash!, GameCube

I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.

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Kuru Kuru Kururin, Game Boy Advance

Kuru Kuru Kururin is a weirdly-named but wonderful (and original) Game Boy Advance game, developed by Eighting and first published by Nintendo in 2001.

The idea is that you have to control a spinning stick, and take it around a series of increasingly twisting and torturous courses, without touching the sides, or hitting other hazards. And do it against a time limit. It’s one of those games with a simple premise, but offers quite a tough and interesting challenge.

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Gyron, ZX Spectrum

Gyron was developed by released by Firebird Software in 1985 and was something of a bolt out of the blue at the time. Nothing quite like it had been seen before.

You play as a Hedroid and roam a wireframe 3D maze, avoiding towers and spheres, while searching for the exit goal. In other words: you’re just trying not to get squished on your way out…

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