Tag Archives: strategy

P.H.M. Pegasus, Commodore 64

P.H.M. Pegasus was developed by Lucasfilm Games and first published by Electronic Arts in 1987. It is a naval combat simulation where the player uses helicopters, convoy ships and hydrofoils to patrol and survey the sea, to clear areas of enemy forces, and escort friendly ships through risky waters.

Continue reading P.H.M. Pegasus, Commodore 64

Carrier Command, ZX Spectrum

The ZX Spectrum conversion of Realtime Software‘s classic Carrier Command is arguably even better than the 16-bit originals. Mostly because it’s been tweaked a little to accommodate it on the humble Speccy, and as a result it plays really well as a strategy game, with extra action elements. Carrier Command on the Spectrum is for 128K machines only and was first published by Rainbird in 1989.

Continue reading Carrier Command, ZX Spectrum

Dark Sceptre, ZX Spectrum

Dark Sceptre is a single-player fantasy strategy game designed by the late Mike Singleton (of Lords of Midnight and Doomdark’s Revenge fame), and Maelstrom Games, and it was published by Firebird Software for the ZX Spectrum and Amstrad CPC in 1987.

Continue reading Dark Sceptre, ZX Spectrum

Brainstorm, ZX Spectrum

Written by Pete Cooke and published by Firebird (as a £1.99 budget game) in 1987, Brainstorm is a clever puzzle/strategy game where the aim is to draw lines using a pointer in order to make a bouncing ball travel over coloured sections of the screen, to accumulate points.

Continue reading Brainstorm, ZX Spectrum

ActRaiser, Super Nintendo

ActRaiser is an interesting Japanese fantasy action game that was developed by Quintet and published by Enix on the Super Nintendo in 1990. It has side-scrolling, platform-based hack-and-slash sections, with an interesting overhead ‘God game’ component.

Continue reading ActRaiser, Super Nintendo

Monkey Puncher, Game Boy Color

Monkey Puncher is a bizarre animal-based strategy game developed by Atelier Double/Taito and published by Event Horizon Software in the year 2000. In it you must train a monkey to become a successful boxer by showing him how to train, by feeding him food, and by praising him when he does good. You don’t actually control the monkey itself, but instead you devise a plan to increase its statistics in the hope that it’ll win matches.

Continue reading Monkey Puncher, Game Boy Color

Sim Ant, PC

Initially released for PC MS-DOS in 1991, Sim Ant (aka SimAnt) is a video game that simulates the life of an ant colony. It’s a game that has fascinated me since I first played it, in the same way that watching a real ant nest – or documentaries about ants – fascinates me.

Continue reading Sim Ant, PC

Alien, ZX Spectrum

Developed by Concept Software and published by Argus Press in 1984, this adaptation of the classic 1979 film, Alien, is arguably the first serious video game based on the Alien series (I certainly wouldn’t describe the Atari 2600 version of Alien as ‘serious’).

Continue reading Alien, ZX Spectrum

Advance Wars 2: Black Hole Rising, Game Boy Advance

Developed by Intelligent Systems and published by Nintendo in 2003, Advance Wars 2: Black Hole Rising is the sequel to Advance Wars and is a turn-based tactical strategy war game with cartoony graphics and a variety of single and multiplayer game modes.

Continue reading Advance Wars 2: Black Hole Rising, Game Boy Advance

Syndicate, PC

Syndicate is a classic isometric action game with point-and-click gameplay. It was developed by Bullfrog Productions and published by Electronic Arts in 1993.

Continue reading Syndicate, PC