Tag Archives: Kazuaki Morita

Super Mario Bros., NES

The successor to the 1983 arcade game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, although it wasn’t released in Europe until 1987.

It is considered by many gamers to be one of the greatest video games of all time, and I wouldn’t want to dispute that assessment.

Super Mario Bros. was a gigantic leap ahead for Nintendo at the time, and it expanded massively on the ideas and themes of the original Mario Bros. (which was – let’s face it – quite a limited game overall). In this game Mario (or Luigi – if playing two-player) must make his way across a series of scrolling, platform-based levels; bouncing on the heads of enemies; collecting coins; picking up power-ups (such as mushrooms, which make you bigger; essentially giving you an extra life); and eventually sliding down a flag pole at the end of a level (the higher you slide down it, the more bonus points you are awarded). Occasionally you’ll get to fight a mini boss battle; or slide down a pipe into a secret area; or pick up a ‘Fire Flower’ (which allows you to shoot at enemies).

While none of that might sound very exciting by today’s standards, back in 1985 Super Mario Bros. was revolutionary. It revolutionised platform gaming with its precise controls and brilliantly-designed levels. It raised the bar in the entire video-gaming industry in 1985 – everyone who saw it and played it knew that it was something special. Something better than most leading arcade games could offer at the time… And it remains that to this day: a game marking the transition from the old style of archaic video games, and the new style of console games that were extremely high quality.

The original NES version of Super Mario Bros. sold over 40 million physical copies worldwide during its first run (29 million in North America alone), although many of these were ‘pack-in’ titles sold with a new console. Those sales still count, though, which made it THE best-selling video game of all time until it was usurped by (sigh) Wii Sports (and other games later on).

More: Super Mario Bros. on Wikipedia

The Legend of Zelda: Link’s Awakening DX, Game Boy Color

The Game Boy Color has a brilliant remake of The Legend of Zelda: Link’s Awakening. It was first released in 1998 and features an added colour-themed dungeon not seen in the original monochrome release.

The added colour in the graphics gives this timeless action adventure another lease of life, although the great gameplay is pretty much unchanged overall. Which is a good thing.

Click here to see the original B&W Link’s Awakening on the Game Boy.

More: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link%27s_Awakening


The Legend of Zelda: Link’s Awakening, Game Boy

The Legend of Zelda: Link’s Awakening (1993) is like a mini version of the Super Nintendo classic A Link To The Past (1991) – both games share more than just the same DNA. At times Link’s Awakening feels like A Link To The Past without colour. Which is a huge compliment because A Link To The Past is one of the best games ever made. This, too, is among the best Game Boy games of all time.

It might be monochrome, and the resolution may be low, but it is amazing just how much character and detail Nintendo has managed to fit into Link’s Awakening. The whole structure of the game; the feel of the combat (all real time); the balance of light and dark visuals; the dialogue; the ideas – not to mention the sheer deviousness of some of the puzzles… Everything is pretty much perfect.

Re-playing it again recently confirmed to me just how good The Legend of Zelda: Link’s Awakening is. And the only games better than it (in its class) are the colour remakes of itself, and the Zelda sequels (Oracle of Ages and Oracle of Seasons) for the Game Boy Color.

More: Link’s Awakening on Wikipedia


Game Boy Week Pinball Revenge of the Gator