Tag Archives: skeletons

Towers: Lord Baniff’s Deceit, Atari ST

Towers: Lord Baniff’s Deceit was first released for the Atari ST by JV Enterprises in 1993. It is a first-person RPG in the style of Dungeon Master, with tile-based movement and real-time combat.

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Castlevania: Curse of Darkness, XBox

Released for the XBox and PlayStation 2, Castlevania: Curse of Darkness is a 3D action/adventure developed by Konami Computer Entertainment Tokyo and first published in 2005.

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Castlevania: Dracula X, Super Nintendo

Castlevania: Dracula X on the Super Nintendo is a remake of the classic Castlevania: Rondo of Blood that was initially released for the PC Engine CD. It was first published by Konami in 1995.

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Cadash, Arcade

If you’re looking for a weird, obscure fantasy action game to play you could do a lot worse than Taito‘s 1990 arcade game Cadash, which mixes platform gaming with RPG-style elements in a way that is rarely seen in this kind of coin-operated title.

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Haunted Castle, Arcade

Haunted Castle is an obscure Castlevania arcade game, developed by Konami and first released in 1988. Until recently, I’d never seen it before, and playing it now I have to say that it is pretty unsophisticated for a late Eighties arcade game, and it pales into insignificance compared to other Castlevania games, like Super Castlevania IV or Castlevania: Symphony of the Night. It’s also insanely difficult. Maybe unfairly so.

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Venture, Arcade

Venture is an early fantasy maze shooter developed and distributed into arcades by Exidy in 1981. In some respects it is similar to Stern ElectronicsBerzerk (and its sequel, Frenzy), with simple bitmap graphics, an overhead viewpoint, and extremely challenging gameplay.

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Frenzy, Arcade

Frenzy is an arcade maze/shooter from 1982 that was developed and published by Stern Electronics. It is the sequel to the 1980 arcade game, Berzerk, and features similar presentation and gameplay.

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Energy Breaker, Super Nintendo

Energy Breaker is an isometric, tactical, turn-based RPG, developed by Neverland and published exclusively for the Super Nintendo by Taito in 1996. It was only ever released in Japan but does have an English fan translation patch available for it, which makes it playable to Western audiences.

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Eye of the Beholder II: The Legend of Darkmoon, Amiga

Eye of the Beholder II: The Legend of Darkmoon was once again developed by Westwood Studios (aka Westwood Associates) and first published by Strategic Simulations, Inc. in 1992. It is the sequel to the classic Eye of the Beholder, which came out the previous year.

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Eye of the Beholder, Game Boy Advance

The Game Boy Advance version of the classic RPG, Eye of the Beholder, was developed by Pronto Games and first published by Infogrames in 2002. While it does follow the basics of the original, is it considerably different in many respects. It’s also a relatively poor conversion overall.

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