This Atari 8-bit conversion of David Crane‘s classic Atari 2600 platform game is subtitled the “Adventurer’s Edition” because it contains a whole new second level that becomes available after you complete the first.
Tag Archives: sequel
Pitfall II: Lost Caverns, Atari 2600
Activision‘s 1984 sequel to Pitfall! – Pitfall II: Lost Caverns – was again designed and programmed by David Crane. This time, though, the cartridge had a custom display processor chip inside, which allowed for improved visuals and continuous four channel music (the Atari 2600 is normally only capable of two channel sound).
Gameplay is similar to Pitfall!, although in this follow-up the world you can explore is much bigger than previously and is made up of eight screens in width, by 27 screens in height, making 216 screens in total. When you walk from one screen to another the new screen scrolls smoothly into view.
Pokémon Black Version 2, Nintendo DS
Pokémon Black Version 2 is a direct sequel to Pokémon Black Version (and White Version 2 is a direct sequel to White Version), and was released for the Nintendo DS in 2012 by The Pokémon Company. It was again developed by Game Freak, and takes place once more in the Unova region.
The story this time is set two years after the events of Black and White and the criminal organisation Team Plasma have returned as ‘Neo Team Plasma‘, and the player must once again thwart their plans to rule the world.
Jack the Nipper II: In Coconut Capers, ZX Spectrum
As the title suggests, this is the sequel to the classic Spectrum ‘naughty kid’ game, Jack the Nipper. Jack the Nipper II: In Coconut Capers was again written by Greg Holmes (with graphics help by Terry Lloyd) and published by Gremlin Graphics. It first came out on the ZX Spectrum in 1987.
Continue reading Jack the Nipper II: In Coconut Capers, ZX Spectrum
Penguin Adventure, MSX
Penguin Adventure is the sequel to 1983’s Antarctic Adventure and was first published for the MSX in 1986 by Konami. The story again follows Penta, the Konami mascot penguin, who this time must bring home a golden apple in order to cure Penguette, the penguin princess.
The Arc of Yesod, ZX Spectrum
The Arc of Yesod is the sequel to Nodes of Yesod and was actually published the same year as Nodes, in 1985. The game was again developed by Odin Computer Graphics, but this time was published by Thor Computer Software.
Escape From Singe’s Castle, Commodore 64
In my review of Software Projects‘ Commodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…
Cybernoid II: The Revenge, ZX Spectrum
The sequel to Raffaele Cecco‘s 1987 Spectrum hit Cybernoid is more of the same devilishly difficult flick-screen shooting fun.
Heretic II, PC
Heretic II is the de-facto sequel to Heretic, developed by Raven Software and published by Activision in 1998. It is a third-person fantasy action game that uses a modified version of the Quake II engine.
Heretic II sees the return of Corvus in a new adventure in the land of Parthoris. Upon arriving in Parthoris Corvus discovers that the town has been swept with a mysterious plague, so he sets out to investigate. He soon wishes he hadn’t as he discovers that he too is infected, so embarks on a quest to cure himself. This takes him through a variety of different environments, all filled with dangerous traps and monsters.