Not to be confused with the animated TV series The Astronut Show, this is a 1984 release for the ZX Spectrum, written by Patrick Richmond and published by Software Projects.
Written by Jim Scarlett and published by Software Projects in 1984, Tribble Trubble was a minor hit at the time of release, garnering some critical acclaim (I remember it getting a Smash in an early issue of Crash magazine, which was a big deal) and doing okay sales-wise.
Looking at it now: it still has charm, and some appeal, and is still worth playing – if you like tearing your hair out trying to beat insignificant tasks… 🙂
LISTS: as decided by The King of Grabs, in order of greatness:
Of course, nothing beats the ZX Spectrum original.
Manic Miner in the Lost Levels – a homebrew dl for the Nintendo DS
All hail to Miner Willy and to Matthew Smith.
The Tangerine Oric version of Manic Miner was first released in 1985 and is a reasonable attempt at the game, but certainly nothing special.
The MSX version of Manic Miner was produced by Software Projects in 1984. It’s a rare British MSX title, written by Cameron Else. It’s also fast and beautifully playable.
The excellent Amstrad CPC version of Manic Miner was first released by Software Projects in 1984.
It is very close to the ZX Spectrum original in almost every respect, barring the fact that the colours are slightly less vivid and the play window is slightly smaller. Oh, and the last level is different – like an expanded (and more difficult) version of the last screen in the Speccy original.
“How to ruin a great game with bad collision detection…” That’s the overriding thought in my head when playing Manic Miner on the Dragon 32.
I would love to say that the 1990 Amiga conversion of Manic Miner is perfect, but it isn’t.