Thrusta is an early 16K ZX Spectrum game written by Patrick Richmond and published in 1983 by Software Projects.
In my review of Software Projects‘ Commodore 64 interpretation of Dragon’s Lair I ended by saying that this game – Escape From Singe’s Castle – was a “much better” sequel to that game. Which is only partially true. It’s pretty much the same kind of thing as Dragon’s Lair, only with slightly better minigames and slightly better graphics. So “much better” is probably pushing it…
This 8-bit interpretation of the much-loved laserdisc arcade game was developed and published by Software Projects in 1986 and it is an exercise in frustration from start to finish.
Dragon’s Lair is actually a conversion of a Coleco Adam game that was published at the tail end of 1984. Software Projects acquired the license to convert it to home systems in the UK and made two games out of it.
Not to be confused with the animated TV series The Astronut Show, this is a 1984 release for the ZX Spectrum, written by Patrick Richmond and published by Software Projects.
Written by Jim Scarlett and published by Software Projects in 1984, Tribble Trubble was a minor hit at the time of release, garnering some critical acclaim (I remember it getting a Smash in an early issue of Crash magazine, which was a big deal) and doing okay sales-wise.
Looking at it now: it still has charm, and some appeal, and is still worth playing – if you like tearing your hair out trying to beat insignificant tasks… 🙂
LISTS: as decided by The King of Grabs, in order of greatness:
Of course, nothing beats the ZX Spectrum original.
Manic Miner in the Lost Levels – a homebrew download for the Nintendo DS
All hail to Miner Willy and to Matthew Smith.
The Tangerine Oric version of Manic Miner was first released in 1985 and is a reasonable attempt at the game, but certainly nothing special.
The MSX version of Manic Miner was produced by Software Projects in 1984. It’s a rare British MSX title, written by Cameron Else. It’s also fast and beautifully playable.
The excellent Amstrad CPC version of Manic Miner was first released by Software Projects in 1984.
It is very close to the ZX Spectrum original in almost every respect, barring the fact that the colours are slightly less vivid and the play window is slightly smaller. Oh, and the last level is different – like an expanded (and more difficult) version of the last screen in the Speccy original.