Tag Archives: pioneering

Renegade, Arcade

Renegade is an arcade beat ’em up that was developed by Technos Japan and distributed into arcades by Taito in 1986. Although Renegade might appear basic by today’s standards it was in fact an important game in the fighting genre and one that defined many of the gameplay standards we still see today.

Continue reading Renegade, Arcade

Batalyx, Commodore 64

Written by Jeff Minter at Llamasoft and first published by Ariolasoft in 1985, Batalyx is a compendium of six minigames that can be played in any order. Completing them all must be done within a set time limit in order to beat the game.

Continue reading Batalyx, Commodore 64

Revenge of the Mutant Camels, Commodore 64

Revenge of the Mutant Camels is the 1984 sequel to Attack of the Mutant Camels and this time you play as a camel who must fight his way through 42 different attack waves. You can choose sequential or random attack waves, but the aim is the same: you must survive through all 42 waves to beat the game.

Continue reading Revenge of the Mutant Camels, Commodore 64

Psychedelia, Commodore 64

Psychedelia, by Jeff Minter of Llamasoft, is not a game but a “light synthesizer” – a program that turns input (either from a person via a joystick or keyboard, or from a sound input) into graphical on-screen patterns. Psychedelia was first released in 1984 and was one of the first “light synthesizers” ever made; certainly ever to be made available commercially; and it was the seed that led to the Winamp visualisation plugin craze of the late 90s/early 2000s, and to the evolution of light synthesizers or “sound-to-light” technology in general.

Continue reading Psychedelia, Commodore 64

Matrix: Gridrunner 2, Commodore 64

The sequel to Gridrunner, Matrix: Gridrunner 2, is a more refined, varied and engaging incarnation of Gridrunner than was seen previously. It was written by Jeff Minter and first published by Llamasoft in 1983.

Continue reading Matrix: Gridrunner 2, Commodore 64

Gridrunner, Commodore 64

Gridrunner came out on the Commodore 64 in 1983, making it a fairly early shooter for the system. Gameplay is basically the same as the VIC-20 original, but with slightly better graphics and a few more clock cycles to play with.

Continue reading Gridrunner, Commodore 64

Gridrunner, VIC-20

Jeff Minter‘s original 1982 VIC-20 version of Gridrunner is not a bad game overall. It’s a simple Centipede variant fought on a basic grid background, with sprites zipping all over the place and insects trying to get the better of you by destroying you before you can destroy them.

Continue reading Gridrunner, VIC-20

Sexy Parodius, Arcade

Parodius is a spin-off series from Konami‘s classic Gradius/Nemesis series. It’s a parody of Gradius, thus “Parodius“, and “Sexy Parodius” is the arcade version of it.

Continue reading Sexy Parodius, Arcade

Wing Commander II: Vengeance of the Kilrathi, PC

The 1991 sequel to the promising Wing Commander takes the space opera theme even further, with more cockpit-based space combat, dramatic cut scenes, and glorious 320×200 VGA graphics.

Wing Commander II: Vengeance of the Kilrathi, as the title hints, is the “Empire Strikes Back” of the Wing Commander series. The second game in the series had to be much better than the first to keep it going. And it was much better, although the mission structures are more linear in this sequel.

Continue reading Wing Commander II: Vengeance of the Kilrathi, PC