Knight Lore by Ultimate Play The Game, first released for the ZX Spectrum in 1984, changed the way games were viewed, and played at the time.
Tag Archives: influential
The Legend of Zelda: A Link To The Past, Super Nintendo
The Legend of Zelda: A Link To The Past on the Super Nintendo was a watershed moment in gaming history back in 1991.
Continue reading The Legend of Zelda: A Link To The Past, Super Nintendo
Goldeneye, Nintendo 64
First released in 1997, Rare and Nintendo’s Goldeneye is a classic first-person shoot ’em up with a memorable deathmatch mode.
Dragontorc, ZX Spectrum
Steve Turner‘s 1985 sequel to Avalon is about as atmospheric and exciting as a fantasy adventure can get on a ZX Spectrum. It really is amazing that this game fits in to only 48K of memory.
Contra III: The Alien Wars, Super Nintendo
Arguably the best instalment in the infamous Konami Contra franchise, Contra III (aka Super Probotector in Europe) is a balls-to-the-wall run-and-gun, side-scrolling shooter than can be played one or simultaneous two-player.
Alien 8, Amstrad CPC
The famous Ultimate ZX Spectrum game, converted skilfully to the Amstrad CPC and eclipsing the original in the process. More colour – less slowdown! 🙂
Dark Side, Amstrad CPC
Dark Side is the second game in Incentive Software‘s famous “Freescape” series, and is arguably best represented – at least on 8-bit machines – on the Amstrad.
Pikmin 2, GameCube
Nintendo’s 2004 sequel is a brilliant update of the first Pikmin game, with split screen multiplayer, and challenging single-player story modes.
Marble Madness, Arcade
Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure“) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the gameplay area, and as a result was a huge influence on many games that followed it.
Fallout: New Vegas, PC
Fallout: New Vegas really is the game Fallout 3 could have been. Don’t get me wrong: I liked Fallout 3 (and loved Fallouts 1 & 2), but the storytelling and decision-making in Fallout 3 I felt left a LOT to be desired.