Tag Archives: flying

Kirby’s Adventure, NES

Kirby’s Adventure is the second game in the Kirby series (after Kirby’s Dream Land on the Game Boy), and – boy – doesn’t it look good in colour?

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Kirby’s Dream Land, Game Boy

Kirby’s Dream Land for the Game Boy is the first game ever released in the long-running Kirby series. It was developed by HAL Laboratory and published by Nintendo themselves in 1992.

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Mercenary, Atari 8-bit

The Atari 8-Bit version of the classic Mercenary is the original, published by Novagen in 1985.

From the opening sequence onwards you know that you are in for a special ride with Mercenary, and exploring the wireframe world of Targ (the name of the planet you’re trapped on) is a video-gaming joy – especially with the easy-to-use controls.

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Fort Apocalypse, Atari 8-bit

Steve Hales‘ superb Fort Apocalypse is a classic American video game that originated on Atari 8-bit home computers in 1982.

The game is a multi-directional, scrolling shooter where you control a helicopter flying around a series of underground caverns looking for men to rescue.

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Antics, ZX Spectrum

This 1983 sequel to Bug-Byte‘s The Birds and the Bees is a simplistic maze game, but with excellent controls as you control a bee (with plenty of inertia), on the lookout for a kidnapped friend (kidnapped by ants, no less).

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The Birds and the Bees, ZX Spectrum

The Birds and the Bees is a simple, side-scrolling collect ’em up, with you playing a bee, out collecting pollen from nearby flowers. It was released by Bug-Byte Software on the ZX Spectrum in 1983.

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Sky Fox, Commodore 64

Ray Tobey‘s exciting first-person air combat game, Sky Fox, was first released on the Apple II in 1984, then converted to other systems by Electronic Arts in 1985.

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Crash Bandicoot: The Wrath of Cortex, XBox

The first Crash Bandicoot game that wasn’t a PlayStation exclusive, The Wrath of Cortex is a fun platformer with varied gameplay modes, including flying, rolling balls, driving, swimming, submarines – and more.

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Super Mario 64, Nintendo 64

Released in 1996, Super Mario 64 was one of the first fully-3D platform games to actually work, rather than be a struggle to play.

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