Baten Kaitos Origins is a prequel to Eternal Wings and the Lost Ocean, but released after the first game, by Namco in 2006.
Tag Archives: Single-Player
Baten Kaitos: Eternal Wings and the Lost Ocean, GameCube
Baten Kaitos: Eternal Wings and the Lost Ocean is a brilliant Final Fantasy-style, level-grinding RPG, initially released by Namco on the Nintendo GameCube in 2003.
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Beach Head II, Commodore 64
Soooo much better than the first Beach Head… Beach Head II is a balls-to-the-wall, digitised speech-laden action game that sees “The Allies” versus “The Dictator”. The game was developed by Access Software and first published in 1985.
Orc Attack, ZX Spectrum
First published by Thorn EMI on the Atari 8-bit in 1983, and later on the ZX Spectrum in 1984, Orc Attack is a great little game in which you play as a knight, defending a castle rampart from attacking orcs.
Prince of Persia 2: The Shadow and the Flame, PC
Prince of Persia 2: The Shadow and the Flame was originally released for PC MS-DOS by Broderbund in 1993, but has a had a number of high def Apple-based remakes since.
Like the first Prince of Persia, The Shadow and the Flame is a side-on, Persian-infused action/platform game with sword fighting and fantasy elements.
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Jet Set Willy, ZX Spectrum
Here are all the screens from Matthew Smith‘s original classic ZX Spectrum platform game (and sequel to Manic Miner), Jet Set Willy. All 61 of them. Plus the ending after completing the game.
Manic Miner, ZX Spectrum
All 20 screens of Matthew Smith‘s ground-breaking 1983 ZX Spectrum platform game, Manic Miner!
I, Robot, Arcade
Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
Lunar: Silver Star Story Complete, PlayStation
Lunar: Silver Star Story Complete is a superb party-based, level-grinding RPG, first released on the Sega Saturn in 1996 (as Lunar: The Silver Star), and brilliantly remade for the Sony PlayStation in 1998.
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Mercenary, Commodore 64
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.