Tag Archives: real time combat

Towers II: Plight of the Stargazer, Atari Jaguar

Towers II: Plight of the Stargazer is a rarity on the Atari Jaguar – it’s a first-person 3D Role-Playing Game, in the style of Ultima Underworld, The Elder Scrolls: Arena, or the early King’s Field games, and it’s probably the only RPG that was ever officially released for the console. The game does look pretty grim, but thankfully plays better than it looks.

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Syndicate, Atari Jaguar

Bullfrog‘s classic tactical action game, Syndicate, was published for the Atari Jaguar by Ocean Software in 1995, and while the game works well enough it does suffer a bit from the switch from mouse to gamepad controls.

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Syndicate, Amiga

The Amiga version of Bullfrog‘s classic tactical action game, Syndicate, came out at more or less the same time as the original PC version, and – as good as the game is – I have to say that it is not as good as the MS-DOS version, and I’ll explain why…

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Towers: Lord Baniff’s Deceit, Atari ST

Towers: Lord Baniff’s Deceit was first released for the Atari ST by JV Enterprises in 1993. It is a first-person RPG in the style of Dungeon Master, with tile-based movement and real-time combat.

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Castlevania: Curse of Darkness, XBox

Released for the XBox and PlayStation 2, Castlevania: Curse of Darkness is a 3D action/adventure developed by Konami Computer Entertainment Tokyo and first published in 2005.

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Eye of the Beholder, Amiga

Eye of the Beholder for the Amiga was developed by Westwood Studios and first published by SSI in 1991. I believe it came out at the same time as the MS-DOS version, so is one of the original versions. And it truly is a brilliant game.

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Alcahest, Super Nintendo

Alcahest is a scrolling, overhead action game – with RPG elements – that was developed by HAL Laboratory and published by Squaresoft in 1993. It was only ever released in Japan, but a fan-made, English translation patch is available to make it fully playable to Western audiences. Which is what I’m showing here.

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Warlocked, Game Boy Color

Warlocked is a neat handheld Real-Time Strategy (RTS) game, developed by British company Bits Studios and published by Nintendo for the Game Boy Color in 2000. Unfortunately, due to “poor sales”, it was only ever released in North America.

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Ultima IX: Ascension, PC

Ultima IX: Ascension is the ninth and final instalment of the core Ultima series and was developed by Origin Systems and published for Windows-based PCs by Electronic Arts in 1999. It was the first Ultima game to use polygonal rendering in a full 3D environment.

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Ultima VIII: Pagan, PC

Ultima VIII: Pagan is the eighth entry in the Ultima series and was developed and published by Origin Systems for PC MS-DOS in 1994. Like its predecessor (The Black Gate), Pagan goes for a darker, more mature tone than most of the previous Ultima games, and it is also more puzzle and action-oriented.

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