The seventh Dizzy adventure, Crystal Kingdom Dizzy was the final release in the core series – until Wonderful Dizzy in 2020. This one was developed by Visual Impact, with some input from Philip Oliver, and was published by Codemasters in 1992.
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Dizzy: Prince of the Yolkfolk, ZX Spectrum
Dizzy: Prince of the Yolkfolk is the sixth Dizzy platform adventure game. It was designed and coded by Big Red Software and published by Codemasters in December 1991.
Spellbound Dizzy, ZX Spectrum
Also known as Dizzy V (five), Spellbound Dizzy was once again designed and coded by Big Red Software and was first published by Codemasters in 1991.
Spellbound Dizzy was the biggest Dizzy game yet, with 108 screens to explore, and it had a slightly different graphical style to previous games. Message windows were made to look transparent, with background graphics shown as dark blue on top of which text was overlaid, which is a neat little detail that works well. Dizzy himself looked the same though.
Dizzy 3 and a Half, ZX Spectrum
Dizzy 3 and a Half was released for free on a Crash magazine cover tape (issue 84, January 1991) and basically serves as an introduction to (and a sales device for) Magicland Dizzy, the fourth Dizzy adventure.
Magicland Dizzy, ZX Spectrum
Magicland Dizzy is the fourth Dizzy adventure game and the first game in the series not designed and coded by The Oliver Twins. Instead it was designed by Neal Vincent and coded by Big Red Software, with The Oliver Twins retaining creative oversight.
Fantasy World Dizzy, ZX Spectrum
The third Dizzy adventure, Fantasy World Dizzy, was again designed by The Oliver Twins with graphics by Neil Adamson. It was published by Codemasters in 1989, initially for the ZX Spectrum, but also later for all the major formats at the time (Amstrad CPC, C64, Amiga, ST, and MS-DOS).
Treasure Island Dizzy, ZX Spectrum
Treasure Island Dizzy is the second game in the Dizzy series and was first released by Codemasters in 1988. It was again designed and coded by The Oliver Twins and once again features everyone’s favourite anthropomorphic egg, Dizzy.
Dizzy: The Ultimate Cartoon Adventure, ZX Spectrum
The first Dizzy game, and featuring a walking, talking egg that would become synonymous with “cartoon adventures” on the ZX Spectrum, and also budget releases from British software house Codemasters.
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Ultima Underworld: The Stygian Abyss, PlayStation
The PlayStation version of the classic Blue Sky Productions (later Looking Glass Studios) first-person RPG is unfortunately only available in Japanese, so is not easy to play for English-speaking gamers. No one has yet translated the game into English even though fans have been crossing their fingers since the game was first released way back in 1997 (24 years ago).
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Nosferatu the Vampyre, Amstrad CPC
This Amstrad CPC conversion of the classic ZX Spectrum game definitely benefits from having better use of colour than the original. It also runs a little faster than the Speccy version, which makes it slightly more playable.